Completly new

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12 comments, last by OPS1 GAMER 11 years ago
Hi im completly new to game developing and i have decided to try and learn how to create a full working game. I know through experience that its no way near easy as just "making a game" so i was wondering if anyone could help learn c++ or some simple coding to perhaps learn the basics. Im thinking of doing a max payne 3 style of modding lobbies (there are two lobbies, non modded and modded) so i would not be using the skill to do anything illegal but i can use scipting on the game to help me learn the basic language. If anyone can help me please let me know thank you. :)
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This website was a wealth of information for me when I first picked up XNA: here

You have XNA as a tag but I don't know if XNA can be used in C++. There is someone on here that has made step by step tutorials using C++ and SFML or whatever the acronym is, I'll edit my post if I find his signature for you and credit him.

EDIT: Found his signature smile.png say thanks to Serapth!

: Tutorial

I haven't failed 1,000 times! I've just found 1,000 ways that won't work!

For Video tutorials I would check out Oyyou on youtube.

And another awesome series (text based) is Rb Whitaker

You'll want to learn C# which RB Whitaker's site also has some C# tutorials: http://rbwhitaker.wikidot.com/c-sharp-tutorials

Good luck!

Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks. Learn c++ before trying to learn 3d. You will be making console applications for quite some time.

Some examples

IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )

IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com www.msdn.com www.cplusplus.com

Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX. OpenGL runs everywhere 3d graphics is needed, and directx is windows only. Other platforms only use openGL.

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

good book on directx

Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )

All the above books can be found on amazon.

If this post or signature was helpful and/or constructive please give rep.

// C++ Video tutorials

http://www.youtube.com/watch?v=Wo60USYV9Ik

// Easy to learn 2D Game Library c++

SFML2.2 Download http://www.sfml-dev.org/download.php

SFML2.2 Tutorials http://www.sfml-dev.org/tutorials/2.2/

// Excellent 2d physics library Box2D

http://box2d.org/about/

// SFML 2 book

http://www.amazon.com/gp/product/1849696845/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=1849696845&linkCode=as2&tag=gamer2creator-20

Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks. Learn c++ before trying to learn 3d. You will be making console applications for quite some time.

Some examples

IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )

IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com www.msdn.com www.cplusplus.com

Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX. OpenGL runs everywhere 3d graphics is needed, and directx is windows only. Other platforms only use openGL.

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

good book on directx

Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )

All the above books can be found on amazon.

Also XNA is a good library to use. DX and OpenGL aren't.. really beginner friendly.

Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks. Learn c++ before trying to learn 3d. You will be making console applications for quite some time.

Some examples

IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )

IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com www.msdn.com www.cplusplus.com

Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX. OpenGL runs everywhere 3d graphics is needed, and directx is windows only. Other platforms only use openGL.

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

good book on directx

Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )

All the above books can be found on amazon.

Also XNA is a good library to use. DX and OpenGL aren't.. really beginner friendly.

He says he want's to know c++. So no xna.

If this post or signature was helpful and/or constructive please give rep.

// C++ Video tutorials

http://www.youtube.com/watch?v=Wo60USYV9Ik

// Easy to learn 2D Game Library c++

SFML2.2 Download http://www.sfml-dev.org/download.php

SFML2.2 Tutorials http://www.sfml-dev.org/tutorials/2.2/

// Excellent 2d physics library Box2D

http://box2d.org/about/

// SFML 2 book

http://www.amazon.com/gp/product/1849696845/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=1849696845&linkCode=as2&tag=gamer2creator-20

There's a Super Mario clone tutorial for XNA 4.0 already up, if you want to look at that.

Beginner in Game Development?  Read here. And read here.

 

Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks. Learn c++ before trying to learn 3d. You will be making console applications for quite some time.

Some examples

IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )

IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com www.msdn.com www.cplusplus.com

Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX. OpenGL runs everywhere 3d graphics is needed, and directx is windows only. Other platforms only use openGL.

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

good book on directx

Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )

All the above books can be found on amazon.

Also XNA is a good library to use. DX and OpenGL aren't.. really beginner friendly.

He says he want's to know c++. So no xna.

True. I just wasn't sure if learning C++ as a first language would be.. good. I'm not saying he should but rather suggesting that it might be better to start else where. But you're links for OpenGL and DX are very reliable (as a side note) thanks!

http://www.youtube.com/course?list=ECAE85DE8440AA6B83

Thank you guys as i said im completly new but i am willing to learn, would it be best for me to learn c# or c++ first because most game companies i see taking on people and they ask for c++ knowlege and java based but at the moment i just want to learn basic scripting and so on so im not sure what language to learn first :/

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