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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Completly new

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Hi im completly new to game developing and i have decided to try and learn how to create a full working game. I know through experience that its no way near easy as just "making a game" so i was wondering if anyone could help learn c++ or some simple coding to perhaps learn the basics. Im thinking of doing a max payne 3 style of modding lobbies (there are two lobbies, non modded and modded) so i would not be using the skill to do anything illegal but i can use scipting on the game to help me learn the basic language. If anyone can help me please let me know thank you. :)
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Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks.  Learn c++ before trying to learn 3d.  You will be making console applications for quite some time.

 

Some examples

IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )

IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com  www.msdn.com www.cplusplus.com

 

Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX.  OpenGL runs everywhere 3d graphics is needed, and directx is windows only.  Other platforms only use openGL.

 

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

 

good book on directx

Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )

 

All the above books can be found on amazon.

Also XNA is a good library to use. DX and OpenGL aren't.. really beginner friendly.

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Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks.  Learn c++ before trying to learn 3d.  You will be making console applications for quite some time.

 

Some examples

IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )

IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )

Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)

Reference www.cppreference.com  www.msdn.com www.cplusplus.com

 

Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX.  OpenGL runs everywhere 3d graphics is needed, and directx is windows only.  Other platforms only use openGL.

 

good book on openGL

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

 

good book on directx

Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )

 

All the above books can be found on amazon.

Also XNA is a good library to use. DX and OpenGL aren't.. really beginner friendly.

He says he want's to know c++.  So no xna.

 

True. I just wasn't sure if learning C++ as a first language would be.. good. I'm not saying he should but rather suggesting that it might be better to start else where. But you're links for OpenGL and DX are very reliable (as a side note) thanks!

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Thank you guys as i said im completly new but i am willing to learn, would it be best for me to learn c# or c++ first because most game companies i see taking on people and they ask for c++ knowlege and java based but at the moment i just want to learn basic scripting and so on so im not sure what language to learn first :/
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Thank you guys as i said im completly new but i am willing to learn, would it be best for me to learn c# or c++ first because most game companies i see taking on people and they ask for c++ knowlege and java based but at the moment i just want to learn basic scripting and so on so im not sure what language to learn first :/

If you want to get up and going quicker and easier go with c# or java, I would say c# so that you can also use c# as a scripting language with the Unity engine.  Unity/C# combo is a very popular one these days and I can point you to some resources for this, they are not free but the price is unbeatable for this kind of education.

 

http://www.digitaltutors.com/subject/game-development-programming-tutorials

http://www.3dbuzz.com/training/topic/c-sharp?resetFilters=True 

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thank you guys you have all been helpfull i am learning and using c# as i am writing this lol, thanks especially to inuyashakagome16 i think is how you spell it :/ for that rb whitaker's link i found it incredibly helpfull but still nothing on how to make menus and things? :/ but you have all been fantastic help to me and if you do have any knowlege on how to make a menu i would most appreciate it as that is my first step in making my game. once agian thank you and i hope i can one day show you (when im more experienced) some of the work i will create big thank you to you guys please continue being a big help to poeple :)

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thank you guys you have all been helpfull i am learning and using c# as i am writing this lol, thanks especially to inuyashakagome16 i think is how you spell it :/ for that rb whitaker's link i found it incredibly helpfull but still nothing on how to make menus and things? :/ but you have all been fantastic help to me and if you do have any knowlege on how to make a menu i would most appreciate it as that is my first step in making my game. once agian thank you and i hope i can one day show you (when im more experienced) some of the work i will create big thank you to you guys please continue being a big help to poeple smile.png

 

That Super Mario link has 3 tutorials. One of the tutorials is how to make a menu :)

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