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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ThePointingMan

Saveing and loading files

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Saving and loading is the one thing that just terrifies me, I'm sure it's irrational as it can't be that hard but I don't really know where to start. I've done it before where I read or write to a text file to get information and build a map out of it, but I feel like that is kind of messy... I figured ya'll might be able to give me some insight on this.

At this current moment in time I am working on a program that gives you a 2d grid that you can alter, I want to save the information of each tile and use it in a game I am also working on. Is saving it to a text file really the best answer for me or is there another way?

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Saving and loading is the one thing that just terrifies me, I'm sure it's irrational as it can't be that hard but I don't really know where to start. I've done it before where I read or write to a text file to get information and build a map out of it, but I feel like that is kind of messy... I figured ya'll might be able to give me some insight on this.

At this current moment in time I am working on a program that gives you a 2d grid that you can alter, I want to save the information of each tile and use it in a game I am also working on. Is saving it to a text file really the best answer for me or is there another way?

 

Loading and saving can be a really horrible thing to deal with on occasion, especially if you try to build the serialization engine at the same time as the data you are trying to load/save.  I would actually suggest you might consider doing this as a two stage process.  Use an existing framework for serialization, I'd probably suggest Boost or Sweet for this as a starting point.  In this way you can avoid most of the issues with the low level serialization portion for a while, get your work done and then deal with serialization separately.  The nice thing about the existing solutions is that they are pretty low impact and won't require a lot of thought/code to make them work so you are not doing much wasted work in order to break up your dev tasks.

 

It's just a thought on how you might simplify your life for a while.. :)

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