• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

YodaTheCoder

Drawing a Floor

15 posts in this topic

Hello. As you may allready know I am programming the FPS, and I was wondering how simple (or hard) it is to load a picture onto my floor.. and how... Like, could someone give me an example; Like if I wanted to draw a white floor? And then what if I wanted to load a picture onto it? All Im looking for is a floor... Thanks! ~Jesse
0

Share this post


Link to post
Share on other sites
Honestly and sincerely, if you don''t know this yet, you''re not ready to make an FPS.

My opinion.
0

Share this post


Link to post
Share on other sites
there are tutorials hell too much about image controlling with different apis and you''re too lazy to find any or read any and you''re making 1st person shooter, you think 1st person shooter games are hell lazy job to do? what the fuck, no no

1st person games aren''t same as nehe''s 10 tutorial

you''ve ever heard anything about technology behind the fast rastering or fast collision detection, yeah that''s harder part than reading image into the memory and rastering it with ogl or d3d

but, don''t misunderstand me, keep it going and
read books more than write the code.
0

Share this post


Link to post
Share on other sites
there are tutorials hell too much about image controlling with different apis and you''re too lazy to find any or read any and you''re making 1st person shooter, you think 1st person shooter games are hell lazy job to do? what the fuck, no no

1st person games aren''t same as nehe''s 10 tutorial

you''ve ever heard anything about technology behind the fast rastering or fast collision detection, yeah that''s harder part than reading image into the memory and rastering it with ogl or d3d

but, don''t misunderstand me, keep it going and
read books more than write the code.
0

Share this post


Link to post
Share on other sites
Yoda: Look at NeHe''s site. He has a lot of OpenGL tutorials. The 6th deals with texture mapping, and some of the later tutorials cover more advanced texture-related stuff.

I have to agree with the above posters though. Start small. The chance of you giving up increases with the size of your project.
0

Share this post


Link to post
Share on other sites
LOL!! WHOA WHOA WHOA! Im not diving in and trying to make something like UT or Quake III here, I''m JUST trying to get a nice way to put in a floor... Sure, polygons/ quads work, but I AM starting small... Polygons were the first step, colored and lighting was second, now I''m trying to wrap an image on my floor to make it more realistic. Thats texture mapping, right?

Dont get me wrong, I know how hard and what is behind First Person games. They, right now, are so far ahead of me that I''m not worrying too much about them. I''m taking it one step at a time. Right now, I shall be happy with myself if I can get a decent floor, a ceiling (which will look like a sky) and be able to walk around. The controls are allready set, everything is good, now all I need is to figure out how to take an image and stick it on something. =)

I heard alot about binding and ID''s, but I was eavesdropping, and couldn''t catch everything.

Don''t think I''m some idiotic little newbie who after he learned how to make a triangle he wanted to program Quake 4. That''s a different person. =)

Anyway, thanks for the criticism and the few helping posts. =)

~Jesse

"Sleep is a waste of time."
0

Share this post


Link to post
Share on other sites
Well Yoda, you could have expected such responses the moment you mentioned that you were programming an FPS. I wouldn''t really call my first attempts at OpenGL an FPS if I were you.

Anyway, you should really check out NeHe (see Dactylos'' reply). It has a good tutorial on texturemapping which should help with your floor. But that''s not all, it has much, much more tutorials which should help you with most of the things you will be adding afterwards.
0

Share this post


Link to post
Share on other sites
quote:
Original post by YodaTheCoder
LOL!! WHOA WHOA WHOA! now I''m trying to wrap an image on my floor to make it more realistic. Thats texture mapping, right?

~Jesse

"Sleep is a waste of time."


it''s texture mapping, so you know that, where''s the problem.
0

Share this post


Link to post
Share on other sites
Dont listen to these panzees!

Yes, as you mentioned you have to learn texture maping.

Draw a quand for your floor then learn how to texture gravel or rocks bitmap on to it or what ever you wish to map to it...
0

Share this post


Link to post
Share on other sites
Oh, so wrap them on quads? =)

Okay, well, do you know of any place where I can read about it? Some place that explains it, so I can understand it?


~Jesse
0

Share this post


Link to post
Share on other sites
No one knows it off hand? Thats interesting... Okay, well thanks again...

I''m currently still in the process of learning how, and wanted to ask a question now that I am thinking about it.

So far, I have learned openGL with nothing but online tutorials. Recently, I have had the opportunity to visit amazon.com and place an order for an openGL book.

Now, I realize that every stupid noob asks this question, but just bare with me:

SuperBible first? Or something else. I am looking for something explanatory, so ya. Thanks again.

~Jesse
0

Share this post


Link to post
Share on other sites
quote:
Original post by YodaTheCoder

do you know of any place where I can read about it?

~Jesse


ask it again.
no that''s not enough, many peoples can''t
stand english. ask it again.
create new topic and ask it again.

0

Share this post


Link to post
Share on other sites
May I ask what your impetus for a negative attitude towards people is? Honestly now, if you do not wish to reply to a topic, all it takes is NOT to press the little button.
0

Share this post


Link to post
Share on other sites
It would seem like they do not like you because:

a) Your post was that of a newbyish cry in a desperate attempt to create something way beyond your abilities.
b) You insisted on NOT visiting NeHe''s site, where all of them told you to go.

Your newbie mind is not yet fully developed, young Jedi.

Go read some books, some tutorials, etc, I''m sure you can find your answers.

zeus_
0

Share this post


Link to post
Share on other sites
quote:
Original post by YodaTheCoder
No one knows it off hand? Thats interesting...


Most people who have used OpenGL knows how to do texture mapping (since it''s really pretty basic stuff), it''s just that considering how many articles and tutorials have been written about it I don''t think a lot of people feel like writing a lengthy reply. It''s so much easier to just give pointers to existing information. Besides, an explanation in a reply here would probably not be as extensive as what you can read in the articles and tutorials you have been given links to.

Can''t help you with the book question, I''d just like to point out that the "Red" and "Blue" books are available online here on gamedev. If you haven''t already looked at them, you should.

Good luck
0

Share this post


Link to post
Share on other sites