Hi, I'm trying to use D3DXMATRIX and D3DVECTOR3 in dx10 application, my current sdk is upgraded to WINDOWS sdk 8. Can anyone tell me what can be the alternative of these two structures in latest SDK?
DirectX 10 app in windows 8 SDK
You have to use DirectXMath, its basically the same API but with the XM prefix instead of D3D...
MSDN reference: http://msdn.microsoft.com/en-us/library/windows/desktop/hh437833.aspx
A blog post that might be usefull: http://blogs.msdn.com/b/chuckw/archive/2012/03/27/introducing-directxmath.aspx
Cheers,
- Pierre
You can do what Pierre1 had suggested, or you can download june 2010 DirectX sdk and use the old structures and the whole D3DX wrapper collection. I'd suggest using the former one tho.
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