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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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misterwubwub

found an amazing programming tutorial conglomeration!

8 posts in this topic

http://thenewboston.org/index.php !!!!!!!

 

anyone who wants to start learning programming should go here, i cant believe hes not more known... since i found him im learning new concepts every single day about java!

 

but hes got more, like C#. PHP. C++, and just general game programming concepts.

 

its all TOTALLY FREE! hes over 2,000 videos! its crazy!

 

 

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Yes, i agree, cross checking any information is good practice. 

 

 

On a separate  note, there are a lot of tutorials on YT and the web that teach well, but also have flaws and not the best methodology, and your gonna get conflicting information, unless you pay well for professional instruction(and even that is not perfect), but  in thenewbostons defense, i say from going over many of his videos, that he does have a nice lead against a lot of the webcam junkie "instructors" that have flooded YT.

 

And what i think puts him ahead, is his way of teaching. Its very down to earth, and the most relateable i have seen yet.  I say with so many people asking "where do i start to learn ______???" thenewboston is choice number one, if at least to get the absolute basics down.

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I sincerely agree with wintertime, at the same time I fear preaching about it won't help. A lot of people starting programming won't understand the disadvantages of videos as a medium for quite a while and believe it to be the newer, more modern approach.
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Why are people nowadays prefering to just learn from videos? Its impossible to fast read a video to estimate the usefulness of its content, so you are stuck with watching half an hour to know if theres something good inside and most likely just find something that equals reading 10 lines of a tutorial and even then its possibly something you already know and not something you want to know at that moment.
I also cant imagine someone having the patience to watch 2000 videos.

Well, if you know about subject already, then sure. But if one is a newbie on the given field, there is nothing wrong with learning from videos. Its arguably more enjoyable to watch at someone who is doing something than reading description of the process spreaded across 10 pages. Also you can just rewind the video when needed.
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Why are people nowadays prefering to just learn from videos?

 

Perhaps some people prefer a more human approach to learning. To those people it may be easier to absorb information given aurally.

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I found TheNewBoston very useful when I first started programming. Also, you may want to look up another youtube user named "MyBringBack". I found his videos a lot more useful.

Edited by stein102
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learning is learning is learning... as long as the information is worth learning, use whatever medium is best for you... videos have helped me a ton so far, been learning for about 3 months so far.

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