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the dodger uk

hlsl normalize a float9 ?

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If data[9] is simply a 9 dimensional vector you can do it manually:


float z = 0;

for(int i = 0; i < 9; i++)
    z += pow(data[i], 2);

z = sqrt(z);

for(int i = 0; i < 9; i++)
    data[i] /= z; //Or use a temporary vector if "data" is in a constant buffer



If data[9] is a 3x3 matrix divide each value by the determinant.


Do you have to normalize it in the shaders? It would be faster do normalize it in the CPU and send to the shaders.

Edited by TiagoCosta

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