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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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NathanielBennett

Torque3D now....FREE? Woah... 0_o

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banner-t3d-oss.jpg

 

Just headed onto the garage game's website to check out how the guys are doing with torque, to find this banner ^. Aparrently now, Torque 3D is FREE, and you can take a look at the source code on github - even better - you can compile it on and for linux biggrin.png.

The MIT license I believe allows you to sell the games running the engine to others WITHOUT distributing your's or the engine's source code.... pretty cool eh? 


(BTW Is this new? has the news been passed around already? I have No idea?) 

 

Yeah, it may not be Cryengine 3 or UDK - but it allows us to atleast see how things are done and mod the back side out of it, till we can call it are own happy.png

 

(image copied from the garage games website, and thus remains garage game's property)

 

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Plus - anyone else looking to build games on a budget, ID Tech 4 is free too with access to source code - it once powered (and I suppose, still continues to power) Doom 3 , and Quake wars! Again - old news I know... but... just so you guys know. 

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Plus - anyone else looking to build games on a budget, ID Tech 4 is free too with access to source code - it once powered (and I suppose, still continues to power) Doom 3 , and Quake wars!

 

Yes, id Tech 4 is open source, but under the GNU General Public License version 3. This means that you would need to release the source code to your id Tech 4 based game (and it also has to be GNU GPLv3 licensed as well). Torque3D on the other hand uses the MIT License which means you can pretty much to whatever you want with the code, including releasing your game as closed source.

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