• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
markypooch

Multiple Textures on One Quad?

6 posts in this topic

Hello everybody,

 

this is my first thread on this site so I'll try to keep it as concise as I can.

 

What I am trying to accomplish is to render more then texture( or sprite) to the same quad.

I have had limited success in this endeavor most likely due to me being new to DirectX

and Graphics in general.

 

I have tried making two vertex Buffers( One with smaller vertices) and having a draw call for each buffer to create a

page-flip like effect but the result was a flickering screen.

 

So then I tried to render a full rectangle over the originel quad while trying to make the image on the second

rectangle transparent to make it seem like their where mulitple sprites on one screen, this too resulted in a failure.

 

 

So my final question is what direction or concept should I tackle in order to accomplish mulitple DIFFERENT

textures Or sprites on one quad?

 

Should I make the image on the second rectangle transparent?

 

Any help would be appreciated smile.png

 

-Marcus

 

0

Share this post


Link to post
Share on other sites

Hi and welcome to the site!

 

Are you using shaders or the fixed function pipeline? Which version of DirectX? As a general rule, try to let people which language/library/API/platform you are working with before asking questions so they can help you better. See this sample, it may be what you need.

0

Share this post


Link to post
Share on other sites

Ah, my apologies I am using DirectX11 which I believe got rid of the fixed function pipeline so I have been referencing tutorials on other sites to construct

my shaders.

 

Also I am using C++

0

Share this post


Link to post
Share on other sites

You basically have two choices:

- Have your shader sample from the two different textures and combine them as it sees fit. If the different textures require different texture coordinates, then you'll need two separate texture coordinates in your vertices (i.e. TEXCOORD0, TEXCOORD1). 

- If you can achieve your dual texture effect as an alpha-blending operation (say all you're doing is adding the texture values together), then you can just make two draws of the same quad on top of each other with different textures.

1

Share this post


Link to post
Share on other sites

In that case, the sample linked to is irrelevant indeed. phil_t is correct, with the first choice he described being the more common one.

1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0