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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Vlad Muresan

Flash

5 posts in this topic

Is flash + flixel a good choice for 2d games on PC? I heard that flash is only use for internet games which i am not interested!

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As you can see at flixel's website, it is successful at what it does, and there are some very successful games made with it. I can't say more about it since I've never worked with it though.

 

However, if you don't yet know AS3, I would say that your time would be better spent learning C# with Unity as it will probably turn out to be more useful for you later.

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I would say that your time would be better spent learning C# with Unity as it will probably turn out to be more useful for you later.

 

This isn't so much true if he wants to stick to 2D games. You CAN do 2D with Unity, but it isn't really the best tool for the job.

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I agree, it isn't by itself the best tool. However there are some (paid) addons to make the programmer life much easier.
 
Also, even if the OP doesn't want to spend money, he will learn much more in the long run.
He will learn C# instead of a language that will be slowly fading away (AS3), as well as how 2D is done on today's hardware. He may also use his experience to create 3D games later on, and he will be able to target a variety of platforms easily.
 
I have developed in flash for years and have struggled to keep it running with acceptable performance on the 2D games I have developed for my previous employer. If enough (not that many) movieclips are moving within the stage, you'll easily reach the limits of flash. Backgrounds with parallax with moderate resolution will slow it to a crawl. And don't even think of adding special effects. 
All of these can be implemented easily in a 3D engine like Unity, and sometimes it will even make your job easier (parallax is there automagically). You should also never get into problems performance-wise, unless doing crazy stuff.
 
Last but not least, there's plenty of documentation and community support for Unity.
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Thanks for the replays! I learnt C# and XNA and i was playing around with it but i did not  like the fact that i can run my games only on Win.So i tryed MonoGame but the documentation is messy. Unity sounds awesome but i need to pay for it ... this is disappointing.

 

P.S:Also i know Java pretty well, but C# seems more conveable in terms of Frameworks and flexibility for me. I don't have any problems with Java if you guys think its better to stick with it

Edited by vladmihail
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Unity sounds awesome but i need to pay for it ... this is disappointing.

Actually they have a pretty cool license that allows indie developers to do a lot for free, including selling the game! Only if you make more than $100k a year you'll HAVE to buy the pro version.

 

I don't think you'll miss any of the pro-only features for a 2D game though. They're mostly about eye-candy for 3D games. Just be aware that Unity3D isn't thought around 2D games, and so you'll have to implement (or find implementations by others, the addons system is pretty cool!) texture animation manually and so on. It sure is possible though.

 

I don't know much about java frameworks so I can't help much, but I hear there are pretty decent ones.

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