In 3dMax...
I make a simple SSooooo simple 1 Bone.
No child.
No parent.
Just 1 mesh...
I will get LocalTM..
I use MaxSDK...
I set CoordSystem::D3d ( SetCoordSystem( IGameConversionManager::IGAME_D3D );
and get with IGameNode::GetLocalTM();
and then...
Result is Not correct...
TM value is not correct.
Need to add more ?
Y, Z inverse ? ( Y, Z > -Y, -Z ?)
Y, Z change positin ? ( Y, Z > Z, Y ?)
How to get Bone LocalTM ? Please...................................
How to get localTM ? 1 mesh object...
Re HI~
It's same type question...
I try to get biped localTM...
I need to PivotTM...
I guess PivotTM is "bip001 FOOTSTEPS"... Is Right ?
[attachment=14774:?? ??.jpg]
How to get "bip001 FOOTSTEPS" Node pointer ?
I guess "bip001 FOOTSTEPS" node is missing node list...
I can't find "bip001 FOOTSTEPS" Node...
How to get Node pointer ?
Loop ? like this ?
int nCount = pScene->GetTopLevelNodeCount();
for ( int i = 0; i < nCount; i++ )
{
IGameNode* pNode = pScene->GetTopLevelNode(i);
selfFunctionCall( pNode )l
}
This method can't find "FootSteps" Node...
Please help...
This method can't find "FootSteps" Node...
Please help...
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