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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Fla5hbang

python browser games

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i recently finished a game for the blood in the water themed mini ludum dare that i made in pygame. unfortunately pygame is annoying to make exe with so now im not even sure if im gonna upload my game. but that got me thinking is there anyway to upload pygame games to browsers? iv heard about iron python and pyjs which translate python code to java allowing you to make web games and there's another thing called web2py for web dev. .i was planning on just relearnig htm5 and learning some java but now l im thinking about just learning about pyjs or should i go with ironpython instead?

does anyone have any advice or info on the subject.
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PyJS converts from Python to Javascript, not Java. Java and Javascript are two different languages.

 

I think your best bet would be to use PyJS. You will mostly likely need to do some Javascript editing because there might be bugs in the conversion process, but I think it is definitely the best way to got for web games. Its extremely powerful if used properly (e.g. Mozilla and Epic Games just recently completed their conversion of Unreal Engine 3 to Javascript).

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CoffeeScript is gonna be the way to go in terms of Javascript languages. I've used it in the past and the syntax is very easy to pickup if you have experience with Python.

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yea python is my main language. i checked it out and it looks pretty darn close to python heck it looks better than python! im gonna take your advice and brush up on my javascript just in case(i only know the basics) right now im trying to wrap my head around basically starting from scratch. i love python but javascript has everything i want and more so i think coffeescript is the best bet. 

 

thanks for helping me out with all this

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