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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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EFP - 2D RPG Topdown Shooter

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Extreme Fighter Pilot is a 2D RPG Topdown Shooter where you play as a fighter pilot in 3 different time periods (selected from the start menu). 
The Classic time period is based on propeller driven aircraft and will feature 12 WW2 missions, Flak Cannons and Bomber missions based around both escorting and flying as the bomber. 
The Modern time period is based on current 4th generation jet aircraft and will feature 24 modern war missions, Anti-aircraft rocket emplacements, Anti-aircraft tanks, military airfields and includes missions based on a China/Russia coalition against Europe and the USA (a very original idea tongue.png) with a twist. 
The Future tie period is based on aircraft that can travel a short distance from Earth (far enough to reach the moon)  and will feature 12 Earth missions, 12 Moon missions, Future style aircraft and we might have aliens present if there is a demand for it.
The Multiplayer will feature 3 different modes, Attack and Defend, Dogfight and Team Dogfight. There will be a ranking system based on XP earned from kills, objectives, match bonuses and skill points. Gaining ranks will unlock new aircraft, aircraft equipment and bullet/missile modifiers. Up to 16 players.
Attack and Defend is made up of 2 teams, one attacking the other defending. It will have 2 rounds, the defenders objective is to stop they're airfield from being destroyed and the attackers objective is to escort a B52 bomber controlled by a randomly designated player
to bomb the opponents airfield, which is also defended by ground units.
Dofight is where the players are all against each other in an all out war and the player with the most kills wins the match and receives a greater XP match bonus.
Team Dogfight is like Dogfight but with teams and the team with the most kills wins the match and the whole team receives a greater XP match bonus
Arcade version: The Arcade Version will only feature certain parts of the normal version like some of the Modern and Future time period missions, Moon dogfights and Multiplayer up to 8 players. The Arcade version may also be released on the Xbox Live Marketplace, as it is being developed in XNA 4.0 and may also be released on Android, iOS and Windows Phone although those version will differ.
Keep updated on our YouTube channel or Website:
Credit to KuhnIndustries, cobe571 and jimbo45uk for the 3 aircraft models in the logo, 
 Aeritalia F-104S Starfighter: http://www.blendswap.com/blends/view/24153

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