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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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TTT_Dutch

Moving from C++/OpenGL to JS/WebGL

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Hello all!

 

I am here today to ask for advice from all you wonderful people on this site. I have been programming in C++ and often use SFML and OpenGL to  make work on little projects and occasionally even make some small games and have been doing so for the past 3 years. Now I have had occasional success with C++ and these API's but I don't see myself making much of a profit from these tools (on my own) as I grow older. This is simply because the time and effort required to make a medium-small scale (profitable) game is too great. Considering that I can get nearly the same performance for these medium-small style games using JS and WebGL, I want to jump over to the web side of things.

 

Now I have just finished "Web Fundamentals" over on code academy and am going to start the JS course (then hopefully a WebGL tutorial from someone) but I don't know that these courses alone will prepare me for the task of making a few games with JS and WebGL and a nice site to house these games. Now the reason I say this is because the courses on code academy seem more like "Introductory" courses. They also seem to skip the design portion of web site creation.

 

So I was wondering, does anyone have any recommendations to sites/courses/tutorials/books that will assist me in learning the more "Intermediate" to "Advanced" sections of HTML, CSS, and JS. Also maybe a recommendation for a good WebGL tutorial and Web Site design course?

 

Thanks,

Brent

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Though it is hated by many, W3Schools is where I go for quick references on every web development language or technology. I have seen a few errors and wrong statements, but none of them have been "game-changers" or really all that important.

 

Also, Tuts+ has a sub-domain of net.tutsplus.com. It is their web development portal. Its not really "tutorials" for people learning web development, but rather articles (and a few tutorials) for advanced developers looking to improve their projects. The downside is that for some of the more "revolutionary" or "this is really epic technology" articles, you do need to be a Tuts+ Premium member which means paying $19/month or $15/month for Monthly or Yearly, respectively.

 

Lastly, I found this page full of links to other tutorials. I've never used any of them, but I just now looked through them and at their code and they seem well made.

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Though it is hated by many, W3Schools is where I go for quick references on every web development language or technology. I have seen a few errors and wrong statements, but none of them have been "game-changers" or really all that important.

 

Also, Tuts+ has a sub-domain of net.tutsplus.com. It is their web development portal. Its not really "tutorials" for people learning web development, but rather articles (and a few tutorials) for advanced developers looking to improve their projects. The downside is that for some of the more "revolutionary" or "this is really epic technology" articles, you do need to be a Tuts+ Premium member which means paying $19/month or $15/month for Monthly or Yearly, respectively.

 

Lastly, I found this page full of links to other tutorials. I've never used any of them, but I just now looked through them and at their code and they seem well made.

 

Thank you very much! I will check these sites out!

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