Hi everyone,
I've got a little issue with a tiled texture I'm using for a landscape. I created and applied the texture in Blender, and as it stands, it looks rather crude because I simply tiled the same texture but a different number of times for different parts of the model, i.e. for the outer areas like the mountains, I tiled relatively few times, but for the flat area you can see in the image, I tiled a lot more. You can see that this leads to square boundaries between the different levels of tiled detail, and I was wondering if there's a way to blur these boundaries, either in Blender or in D3D?
[attachment=14545:square textures.jpg]
Thanks!