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ckopins

Where to begin on first game

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Hello, a friend and myself are planning on making for ouya.  We are both in college and we both work as developers so we're not just beginning to program.  That being said we have never made a game which is where my question comes from, where to begin?  We have our game idea and concept but we're not sure where to start, do we start with the character and controlls making sure the animations are correct or do we start building our game world?  How do you guys start making a game?  Is there a method you follow?

 

Thanks you for the advice

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Hopefully I'm answering this correctly but between the two of us we have java, c#, c++, python and javascript for web and desktop development.  We were thinking of pretty much getting into the bulk of game programing and skipping the simple pong type of games.  Hopefully that doesn't cause to many problems.

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I tend to agree with 'metsan' but intend to suggest something completely different.  Instead of all the "figure out what to build steps" I'd actually suggest a very simple solution: Unity.  Given your knowledge level using the free Unity system can give you a better understanding of what is required to make a game.  All those nice things you might call in Unity have to be replaced.  The amount of work required is pretty huge.  The idea behind using Unity is to give you a better idea of how games are made (while making a game) and all the details behind them.  If you stick to Unity, that's up to you, but at least you have a starting point and you know what bits and pieces you have to port over to other languages.

 

C#/Boo/JavaScript can easily be moved to other solutions.  So this is a low risk starting point for you.

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You know I was thinking about starting with with Unity but didn't - and honestly I'm glad I didn't. It really depends what kind of person you are though - you want to get the game up and running as fast as possible or do you want knowledge and something of your own.

 

If you and your friend really want to skip all the basic games and stuff and go for it - certain things will take much longer and you will probably have a lot of redesigns as you learn more - but you can do it.

 

In this case I would suggest a first step is get a window to pop up with a moveable object on the screen. Do this with whatever API (Direct3D or OpenGL probably most common) or engine or library.

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I agree with pretty much everything that has been said thus far... and feel that one thing that will help keep you from being overwhelmed is diagramming out what you have planned thus far, even if just a simple UML with what you think you will need.

 

Then you can start figuring out what parts to research, which parts you will do with what software, ect.

As you research, you can fix the UML with new information if need be.

 

Having a basic starting diagram always helps me, even if it is only mental... of course, working with a friend I feel that it is extremely important.

 

Then you can test each piece of the puzzle as you are putting it together, as you know what each item should have.

 

Just have a few test cases in mind, and write a test script for them. If you are programming in Java and Android, an alternative to what has already been mentioned is libgdx, which I have been finding fairly simple to use and nice to work with.

 

But, in my opinion, it is best to set up a plan then do the research to see what will be best for what you are attempting to do, as well as a good fit for your programming styles.

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