• Advertisement
Sign in to follow this  

How to clear "attribute groups" in max?

This topic is 1814 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In my Direct3D applications, I got 2 attribute groups that one of them has a material index of 1 (0 and 1). In my hierarchy loader, it gets 2 attribute groups on that subset and only 1 material on that subset (0). When I was looping it,


for (int i = 0; i < boneMesh->m_NumAttributeGroups; i++)


int mtrlIndex = boneMesh->attributeTable.AttribId;




say i is 2, then mtrlIndex is 1. So a problem arises, as the loader only has index 0 in the buffer, I don't have that material in attribute group 2.


So my problem is how do I clear attribute groups in max? How does it relate to materials?



Edited by lucky6969b

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement