• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
BaneTrapper

MSVCR110.dll is missing on executable

4 posts in this topic

Hello.

I currently made a executable.
When others download it they get error MSVCR110.dll

 

I don't want users to have to download microsoft redistributable package, can i somehow link that in executable, or provide with dll files, Without users having to mess around?

 

EDIT::
Also my bro downloded http://www.microsoft.com/en-us/download/details.aspx?id=30679

And gave me a screenshot and it says "... MSVCR110.dll is missing..."

What may i have done wrong? it works for me and few other users, but for some it dosent?

He has 64bit win7 may that be cause of error? he says he has MSVCR110.dll in his Window/System32/ folder so what em i doing wrong? the folder dosent contain MSVCR110.dll and it works for 32bit win7.

Edited by BaneTrapper
0

Share this post


Link to post
Share on other sites
Hi which version of redistibutable did your brother downloaded ? He needs to have version of your app not his operating system ,e.g. on 64bit win he needs 32bit redist, if your app is 32bit. Btw. did you installed any game ? Almost every game needs redist to work.
0

Share this post


Link to post
Share on other sites
Hi, which version of redistibutable did your brother downloaded ? He needs to have version of your app not his operating system ,e.g. on 64bit win he needs 32bit redist, if your app is 32bit. Btw. did you installed any game ? Almost every game needs redist to work.
1

Share this post


Link to post
Share on other sites

Hi which version of redistibutable did your brother downloaded ? He needs to have version of your app not his operating system ,e.g. on 64bit win he needs 32bit redist, if your app is 32bit. Btw. did you installed any game ? Almost every game needs redist to work.

Ok, that would fix the problem, but he stated it wont let him install the 32bit redist... my application is 32bit.

And he said he installed the 64bit version, and it still said there is error so that would be why. Thanks!

Edited by BaneTrapper
0

Share this post


Link to post
Share on other sites

Well as far as I know, windows/your app should check the running directory for dlls from that kind. You can just google the name of the dll, download and put it in the same directory.

 

-or-

 

http://msdn.microsoft.com/en-us/library/aa278396%28v=vs.60%29.aspx check this out. Use /MT (I'm not really sure will this work, but I managed to run my app some years ago on a PC without almost any runtime libraries.)

Edited by Nickie
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0