Hi everyone,
I'd like to try and implement some normal mapping in my game, and since I have created and textured all my models (exported as .x files) in Blender, I figured that there might be a way to apply normal maps to a mesh in Blender itself, and then export the model fully normal mapped and ready for use. Is this possible, or is this a bit too easy to be true? Also, what tutorials would you recommend to implement bump mapping/normal mapping in D3D itself? I've found a few scattered around, but most of them are just code snippets in forum posts.
Thanks!