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Ferazu

SDL vs SFML

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Hi all!
I've been studying C++ for a while now and I want to start with 2d-programming and then work my way towards 3d-programming (heard opengl is a good way to start). I have some background in C# and XNA where I have programmed couple of small games such as Asteroids, Pac-man and a 2d-platformer. I've heard alot about SDL and SFML but can't really decide which one to choose. The main goal is to learn more C++ through game-programming.

Any recommendations from you guys? Would appreciate if you could share your own personal experience and perhaps some good tutorials etc.


Sorry for my english btw, it's not my native language :)

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Thx all! Decided to look into sfml. Seems like it's not compatible with VS2012? Do you use VS2010 or is there an easy way to make with work with VS2012? Or is it just better to use VS2010 when working with sfml?
 

Edited by Ferazu
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Thx all! Decided to look into sfml. Seems like it's not compatible with VS2012? Do you use VS2010 or is there an easy way to make with work with VS2012? Or is it just better to use VS2010 when working with sfml?

It's compatible with VS2012, though you might have to build the libraries yourself. It's a fairly simple process, if you follow the tutorial for building.

Edited by Cornstalks
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Guys, you have all been really helpful, thanks alot! Will start using sfml tonight :)  

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Thx all! Decided to look into sfml. Seems like it's not compatible with VS2012? Do you use VS2010 or is there an easy way to make with work with VS2012? Or is it just better to use VS2010 when working with sfml?

It's compatible with VS2012, though you might have to build the libraries yourself. It's a fairly simple process, if you follow the tutorial for building.

 

I did a somewhat more detailed tutorial on building for Visual Studio 2010 with CMake, but other than changing a value in the drop down, I think the process is identical for 2012.

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