Thanks for sharing your tips - I haven't checked into the TBB library yet, so maybe that will be a good project for my next block of free time (whenever that may be...). Do you notice a significant FPS change (increase or decrease) when running in either single or multi threaded mode? I'm just curious what your experience is there too.
VS2012 Graphics Debugger
I have been just rendering my user interface over a cube in order to test the new rendering code. I am also rewriting my map handling code in order to work better with the new renderer. Before the rewrite, I averaged roughly 260 fps while hosting a multi-player game (just me and one friend of mine) on a small map with full physics simulation enabled. Once I have the new map code done, I will be sure to let you know the change in performance.
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