Join the Rising Empires beta test
The game has now been updated to build 62. Among the new things that we've added is an improved AI and that towns/cities can improve the terrain around their settlements. A history section where important events are shown has also been added.
I have been asked by some players about the loyalty system. There were Ende empires which had problems keeping their Greenskin slaves happy... I've written a short guide called 'Loyalty, or how to keep your population happy'.
Cheers!
We're continuing our series of tutorials for Rising Empires. This week we cover the food resource and how it influence the population growth in your empire: 'Food, or how you keep your population from starving'.
Cheers!
- Diplomacy – It is now possible to create non-aggression pacts (NAP) with the AI controlled empires. Lots of factors influence how the AI respond to these proposals (or if they send one themselves). For example your race and religion is compared to their race and religion, have you recently burned down one of their watchtowers, do they have NAPs with other empires and much more. We are really interested to hear your comments about the diplomatic system and how the AI perform now that it will focus it’s efforts against a smaller amount of enemy empires instead of just lashing out in all directions…
- Tutorial – The in-game tutorial will help new players get used to the interface and learn the basics of the game. Rising Empires is a relatively complex game and it’s not easy to jump right into it. We hope this new feature will help new players learn the game and find it more enjoyable.
At the start it will only be for Android phones. We might port it to other systems after the release on Android.