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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Jesse Dager

Time Machine: a new 3D platformer

3 posts in this topic

After many years of game programming, I decided to create an engine alongside my latest project, Time Machine. The engine will support Bullet physics and OpenGL. Currently, the engine has integrated bullet physics and can render an anti-aliased image. It also has a random terrain generator and a basic level loader.

 

Time Machine, however, is the main project. At the moment, it is only in the concept/alpha stage.

 

Description:

 

Time Machine is a 3D platformer based around the breathtaking story of a GoldSoul employee.

 

After being called to the office by his boss, Dirk finds out that his friend Quirk has been designing GoldSoul's crown jewel project; A Time Machine. This machine, however, has not been tested... What better way to spend a Friday? How about spending the rest of the week finding the parts after the machine spontaneously explodes during use?

 

Below are some pics from Time Machine:

 

time_machine_character_refrences_by_rome

 

time_machine_cover_art_by_rometwin-d5tmt

 

 

You can support us at:

 

http://igg.me/at/timemachine/x/2799923

 

We need to raise enough money to pay the team and buy the software needed for development, as well as pay for licensing. I really hate to post an announcement here asking for donations, but we need to raise the funds to produce this game, or it won't happen.

Edited by sethhope
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Just added a video to our indiegogo! Check it out! 

http://youtu.be/Ksp4C1mU2qw

Edited by sethhope
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