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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Bananaz In Space

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BANANAZ_web_project_top.jpg

 

TripleClaim Game Collective proudly presents it’s first independent arcade inspired game for Android, iOS and other popular gaming platforms.

Bananaz In Space is original concept that we like to call teaser game, sort of a prequel to our J.D. Zetz the Banana Conspiracy, a game that is

currently in production by our small but effective and hardworking team.

 

bananaz-02_main-menu.jpg

 

It pulls you into a colorful and fun world of apes obsessed with space traveling and of course… bananas!

 

As a part of a bizarre space program our monkey hero is sent to space in a rocket ship to collect as many bananas as possible on his way to

the sun. The premise of the whole monkey civilization, their technology and their society is based around belief that the whole sun is yellow

because it’s made of bananas! The only way to get there is by rocket and our monkey is following his “yellow brick road”.

 

bananaz-01_rocket-ship.jpg

 

The game itself is a sort of presentation that the main boss monkey is presenting to his minions, about how to get to the sun and what to

expect from a space travel from the monkey’s point of view. Players choose specific mission by spinning the wheel of fortune. Your goal is to

navigate the monkey spaceship on it’s way to the sun.

 

The Rocket is powered by fire crackers, stars and planets are hanging from the ceiling and space is a giant theater.

 

Both visual and sound style is influenced by the fifties, atom-punk rendered with UPA-e & Hanna Barbera cartoons and it’s a part of the larger

universe that we want to explore and expand in our squeal Banana Conspiracy.

 

Official Bananaz in Space trailer

 

http://www.youtube.com/watch?v=48nfNOKxlKI

 

NOW LIVE ON INDIEGOGO

 

20130521085454-Bananaz_Indiegogo_extra.p

 

Bananaz In Space website

TripleClaim Game Collective website

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TripleClaim Game Collective Indiegogo campaign is starting in a few hours.

 

Check out our pitch video ahead of time.

 

[media]https://www.youtube.com/watch?v=vCUMD_NE7DU[/media]

 

 

 

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