• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
phil67rpg

3d game

8 posts in this topic

I want to design a 3d game using either opengl or dx9 I have books on both api's. can I get some ideas on what type of 3d game to program.
-2

Share this post


Link to post
Share on other sites

Would this topic be more appropriate in Game Design? 

One would think coming up with the ideas would be the easy part.

Keep in mind, owning a book and reading a book about 3D development...doesn't automatically give you the power of 3D development. You will find bugs that you have never had experience before, and most of your time with development will be fixing those bugs.

Before you make a full on 3D game, make a few practice programs, such as a rotating cube and camera panning demos etc.

 

Before you jump right into DirectX, try out processing first. The syntax is different but it should help you wrap your head around the concepts and mathematics behind 3D.

1

Share this post


Link to post
Share on other sites

You should probably stick with 2d unless you feel you understand the math fully ( from other posts it seems like you don't ).  If you do then you can step up to 3d, however expect that you won't make anything like a real "Game" for some time.  You'll have to make small basic demo apps and a lot of them in order to learn certain things.  

 

As far as the openGL/DirectX question.  There is 1 major difference between them, openGL is cross platform, while directx is Microsoft platforms only.  So if your not on windows you have to use openGL.

 

If you are working only on windows then you get to choose, I would still suggest openGL but it really doesn't make much difference on windows only programming since the API's have similar features and perform the same tasks.  

 

So I suggest openGL because you will learn an api that you could run anywhere, and also Valve has said openGL runs considerably faster than DirectX, as they ported their Source engine to openGL and it runs better.  Plus if microsoft goes belly up DirectX dies with it.

Edited by EddieV223
2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0