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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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JevixTheDev

Looking for engine.

3 posts in this topic

Hello, first of all , sorry for my english. 
So i'm looking for game engine, i prefer C++.
I want to create something like Dayz( Open world game, with about ~200 players in it)
I dont really know what type is Dayz MMOFPS or MMORPG. I guess MMORPG
So i'm looking MMORPG, Openworld, CrossPlatform (Windows/Linux client | Linux server) , C++.
Any  suggestions?

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You need a company to make that happen unless you want to be tied up to Facebook or something. There are server costs, admins that have to get paid, patches that have to be synchronized for all players, hackers that want to cheat the game and ruin it for others... I suggest to start making a singleplayer prototype on one platform before thinking about multiplayer or cross platform since over 90% of game prototypes are thrown away for not being fun to play.

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You might look into middleware options such as HeroEngine. License for engine with source is $75,000 according to their license page, but they also offer HeroCloud (cloud-based, access to tools but not source apparently) for $99 a year (plus 30% royalties on billing transactions), which would probably be a little more manageable for a startup. Of course, it's Windows-only. If you want something that's a little more developed (or so I understand), and more tested in real-world solutions, BigWorld might be more appropriate. It's the middleware behind World of Tanks. They offer an Indie license for $299 a year plus 10% royalties, or a full commercial license (have to put yourself under NDA to get pricing, but I doubt it's cheap). You're probably not going to find a ready-to-go full middleware engine that meets all of your exact requirements, however, so your best bet would be to go for one of the licenses that includes source for whatever middleware you use, in case you need to do source modifications to meet your requirements. (The BigWorld Indie+Source option is $2999 a year plus royalties.)

Dawoodoz was correct, however. This is not a small project you are taking on. Edited by JTippetts
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