ripple effects
Ripple, not Nipple.
Is there any specific way to make a ripple effect in direct3d?
i was supposed to post this in my other topic but forgot.
check out Game Programming Gems for cool water ripple effects. they use opengl, but ripple effects are graphics API independent anyway.
a2k
a2k
If your ripple effect ends up sucking try coding a nipple effect, it might distract your viewer away from the awful ripple effect.
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- outRider -
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- outRider -
TASTELESS ! IMPERIALISTIC ! EXPLOIATIVE ! DEGRADING TO WOMEN !
Oh...excuse me...that was the feminist mime.
good one
Actually...I think combining a circle and a sine function would make it work. I`ve toyed with how the different equations would work in my mind but I`ve never coded a ripple.
I came, I saw, I got programmers block.
~V''''lion
Oh...excuse me...that was the feminist mime.
good one
Actually...I think combining a circle and a sine function would make it work. I`ve toyed with how the different equations would work in my mind but I`ve never coded a ripple.
I came, I saw, I got programmers block.
~V''''lion
How is that degrading to women, men have nipples too!
I _just did this for a demo I sent in to a company. There''s actually a decent tut on GameDev, though the one in Gems is a little better.
No trig is needed, you just use a weighted average of points on a grid.
I had problems with the rendering, if the waves got too big, it didn''t look very smooth at all. I started fiddling with bezier interpolations, but ran outta time. It was a lot of fun loading various pictures and making them ripple.
Magmai Kai Holmlor
- Not For Rent
I _just did this for a demo I sent in to a company. There''s actually a decent tut on GameDev, though the one in Gems is a little better.
No trig is needed, you just use a weighted average of points on a grid.
I had problems with the rendering, if the waves got too big, it didn''t look very smooth at all. I started fiddling with bezier interpolations, but ran outta time. It was a lot of fun loading various pictures and making them ripple.
Magmai Kai Holmlor
- Not For Rent
3D? Like a floating sphere of water?
It would take a more complicated control grid - you''d need a grid along the surface of the object.... and you''d need to know which other points were around it....
Instead of using x,y,z you could use sphereical notation, theta,phi, rho - and make rho go in and out (as opposed to z up & down). Then the tesselator needs to create the correct triangles from the spherical control points.
I think I''d start with a planar surface before I tried a sphere.
It would take a more complicated control grid - you''d need a grid along the surface of the object.... and you''d need to know which other points were around it....
Instead of using x,y,z you could use sphereical notation, theta,phi, rho - and make rho go in and out (as opposed to z up & down). Then the tesselator needs to create the correct triangles from the spherical control points.
I think I''d start with a planar surface before I tried a sphere.
this topic may help to show you what i want to do.
http://www.gamedev.net/community/forums/topic.asp?topic_id=63908
http://www.gamedev.net/community/forums/topic.asp?topic_id=63908
quote:
If your ripple effect ends up sucking try coding a nipple effect
I thought "sucking" is the nipple effect )
I believe Lactating would be the correct effect, otherwise you''ve got equivilant to a mouth in terms of functionality
If you can read this, All your base are belong to us!
If you can read this, All your base are belong to us!
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