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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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GeniusPooh

What is real license of FTGL?

10 posts in this topic

Hi..

 

I need totally free or MIT license Font lib.

 

I'm Korean so I can use multibyte character.

 

Everybody using FTGL..

 

but at source forge it marked as GPL!!

 

and at their document  It looks like MIT.

 

What is real license of FTGL.

 

and Can you recommend me totally free font renderer?

 

Damn..

 

after 1-2 years later I must make one and mark it as totally free. 

 

why we must be suffered so much about font or that kind of things.

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"FTGL is free software. You may use it, modify it and redistribute it under the terms of the [/size]MIT license or the [/size]GNU LGPL, at your option."[/size]
- FTGL Website
 
FTGL uses FreeType which is released under a BSD-style license: http://git.savannah.gnu.org/cgit/freetype/freetype2.git/tree/docs/FTL.TXT

 
 
what is "the [/size]GNU LGPL, at your option.""??[/size]


it means you can pick whichever of the two licenses (MIT or LGPL) you prefer.
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Note: GPL and LGPL are two different licenses.

LGPL is perfectly usable for closed-source commercial games as long as you don't modify the library, and as long as you link to it dynamically.
GPL I tend to avoid for commercial software, as it has more limitations that make it less palatable to me for business purposes. Edited by Servant of the Lord
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Yeah, it says you can choose to use either license. Take whichever one you like more.

 

As for LGPL: it's like GPL but if you link to it dynamically (i.e. link as DLL) it won't affect your source code. If you statically link then it does, just like the GPL. Honestly, since you have the option for the MIT license, go with that and make your life easier.

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Yeah, it says you can choose to use either license. Take whichever one you like more.

 

As for LGPL: it's like GPL but if you link to it dynamically (i.e. link as DLL) it won't affect your source code. If you statically link then it does, just like the GPL. Honestly, since you have the option for the MIT license, go with that and make your life easier.

 

 

Still confusing .. Is it makeing sense? select very unbenefit license. ??

 

Who want to choose about using GPL?

 

If he choose MIT. he can distribute his software as GPL.

 

I don't understand

 

Cause I'm Korean? :)?

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Trying to put this in simple English:


You may choose either the LGPL or the MIT license. You can choose either one. Some people like the LGPL and some people like the MIT. Which one you prefer depends on what your goals are. Just pick the one that is best for you.

 

Korean (translated by Google):

 

??? LGPL ?? MIT ???? ? ??? ??? ? ????. ?? ??? ??? ? ????.LGPL? MIT ?? ?? ???? ?? ?? ????. ?? ??? ??? ??? ????? ?? ?????. ???? ?? ??? ?????.

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...just choose MIT and save yourself the headache. Ask a lawyer if needed.

(OK, that was blunt, but I guess that in his case it'll be probably better in the long term =P)

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The option to use LGPL is probably there mostly for political reasons.

 

Some people have a strong preference for anything GPL. 

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Okay thanks good peoples

 

I must use MIT..

 

and for not confusing others I think about make my own lib under MIT.Hmm.. ( not now :) when I'm so free )

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