• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
captacha

Textbook question about OOD with odd answer

5 posts in this topic

I'm currently taking a AP programming course, and since I know most of the material already, I sometimes assist my teacher. The class is studying Object Oriented Progamming and Design in Java. My teacher and I were reviewing questions from the textbook which the class was working on, when we spotted answer that looked suspicious. I don't have the question with me right now, but it was something like this:

 

"What relationship tends to indicate a dependency?

a) IS_A

b) HAS_A

c) KNOWS_ABOUT

answer: c"

 

I was a bit confused about this answer beacuse I have never heard of a KNOWS_ABOUT relationship before this. I am aware of the IS_A and HAS_A relationships from the programming book I read when I first started programming. Have you ever heard about the KNOWS_ABOUT relationship, and are we wrong?

0

Share this post


Link to post
Share on other sites

The answer seems right, as SiCrane explained well. I think the confusion is less about "knows about" and more about what "dependency" means.

 

That said, I don't think I've ever heard the "knows about" relationship described as such, certainly not formally. Out of fairness I'd discount the question unless the course material has explicitly talked about it in those terms, otherwise many students might reasonably assume it to be a red herring. Even then, the question is far from perfect -- both a) and b) take on a dependency as well, and you can only arrive at the right answer by eliminating a) and b) as having gone "too far". Personally, I'm left wanting d) All of the above as a satisfactory answer, but that contradicts that just c) is an adequate answer on its own. If I were the one teaching, I'd probably just eliminate that question.

0

Share this post


Link to post
Share on other sites
The thing is that "is a" and "has a" are subsets of "knows about"; however, "knows about" also includes other types of relationships beyond just "is a" and "has a". For example, if object A has a method that acts upon an unrelated object B (like, say, a bullet dealing damage to an enemy, or an enemy tracking the player's movement), then it has to know about object B even though neither "has a" nor "is a" applies.
2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0