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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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James Hammond

Need a Story Line or a place to find one.

3 posts in this topic

I'm an Android developer looking to take on a medium/large scale RPG Android game.  As I'm a coder at heart, my creative writing skills are seriously lacking.  Given this, does anyone know of a resource where you can find story lines?  Clearly, any material I receive will gain full credit in the production as well as a cut of any profits made***.

 

[Recruitment language deleted]

 

*** For reference, this game is currently intended to be free in the Android Marketplace, but if it's seriously awesome, then making it paid is a possibility.

 

Thanks guys!

Edited by Tom Sloper
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1. Need a Story Line

2. or a place to find one.
... looking to take on a medium/large scale RPG Android game. As I'm a coder at heart, my creative writing skills are seriously lacking. Given this, does anyone know of a resource where you can find story lines?

3. Clearly, any material I receive will gain full credit in the production as well as a cut of any profits made***.   [Recruitment language deleted]

 

1. Why?  I'm not being facetious. Why are you trying to make something that's dependent on story, when you don't already have a story in mind first?

2. You can use the Classifieds.  You can network at game dev events locally, see if you can find someone. You can even look at blogs, and contact writers whose writing you admire.

3. Recruiting is not permitted in the discussion forums. Please use the Classifieds for recruiting efforts. 

 

Edit: Why don't you join a team that already has an idea for an Android RPG and offer them your services as a programmer?

Edited by Tom Sloper
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I also suggest you join an RPG project as a programmer.  If you want to design the gameplay, many teams would allow you to have or share that role.  If you really want to make it by yourself, though, a story shapes what kind of monsters and humanoids there are in the game and what kind of abilities there are in combat... it would be impractical to just be given the core of a story by someone else, because then where would you get the details from?  For example, I could give you a story concept like, "The main character is a young shapeshifter just starting to accumulate knowledge of different monsters he or she (player chooses gender) can shapeshift into.  Shapeshifting isn't used just in combat but also to solve puzzles and to interact with NPCs (sneaking, persuasion/seduction, theft).  The final boss is an evil dictator who is a mage.  After the player defeats them they can either become the new dictator or leave to wander the world or go back to being a peasant."  That's not actually enough for you to make the game, unless you feel up to inventing all the locations, names, secondary characters, dialogue, etc.

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Try looking in common story line formulas, such as the monomyth. It will give you some focus to your ideas. You'll just have to spend some time filling in the blanks and fleshing out the details.

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