Sign in to follow this  
d07RiV

Precise textures

Recommended Posts

d07RiV    251

I'm using Direct3d(9) to render textures in my UI, but I'm getting a very bad precision when textures are scaled. No matter what min/mag filters I use, frame borders are moving back and forth by 1 pixel as I resize the window. This is strange, as the X coordinates do not change at all, yet the texture moves in X direction.

Is there a way to force D3D to render textures more precisely, perhaps I should use sprites instead? Although I wanted to avoid using DXSDK so I don't have D3DX available.

Share this post


Link to post
Share on other sites
d07RiV    251

Oh, completely forgot about that, I've been through that on my old project. Thanks, I'll give it a try!

e: Yep, works perfectly now.

Edited by d07RiV

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this