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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Curtis Delicata

Modular Gaming - Open source browser based game framework

4 posts in this topic

We are in the process of creating a open source persistent browser based web game (PBBG) framework which will have all the features to get you started and let you start developing your unique features without having to write all the basics. We have taken a modular approach, you can use only the modules you want. If you wanted just a forum you could enable only the core, user and forum modules.

 

We are building our framework using Kohana which is an open source, object oriented (H)MVC web framework built using PHP5 by a team of volunteers that aims to be swift, secure, and small. We are using Kohana 3.3 with many modules, including the following:

 

1.) ORM is a a powerful Object Relational Mapping (ORM) module that uses the active record pattern and database introspection to determine a model's column information.
2.) Mustache is a template specification we use for our templates, we use Kostache's implementation.

 

You can download our preview release at https://sourceforge.net/projects/modulargaming/files/ You can view a demo at

http://demo.modulargaming.com If you have any questions, bugs or feature requests feel free to post them on the issue tracker at GitHub. https://www.github.com/modulargaming/modulargaming

 

Licensed under a BSD license. Modular Gaming can be used legally for any open source, commercial, or personal project.

Regards,

Modular Gaming
http://www.modulargaming.com

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You mention a "modular approach": is removing the PHP backend difficult? After removing it, are the remaining front-end only portions of your library worth the effort?
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It is modular because you can turn off features you don't require. If you only enable core, user and forum you can have a forum on its own with no game features.

Removing the PHP backend would be complicated but maybe possible. The frontend is mainly Twitter Bootstrap and Mustache template files which would be usable by a different backend. Not too sure if it would be worth the effort removing the PHP backend though.

Edited by Curtis Delicata
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We are currently developing mini games. So far we have Rock Paper Scissors. Does anyone have any suggestions? Black jack?

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