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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Bamcee

Where do I start?

8 posts in this topic

Ok before I start I just want to say that I am a new member and I hope everyone is friendly.

Also there are probably thousands of threads like this, but I need some undivided help.

 

Ok so every one of my school breaks are the same, I watch TV, Anime and play one game until I'm bored, but this summer I plan to do something that I can benefit from..sorta.

 

Well I would like to make a game engine where I can basically put 3d models in, walk around and kill stuff in a kinda 3rd person look down view (can't explain that well) and have a battle system where you can lock on to enemies and block,dodge,attack use specials etc, with simple fog,water,flame effects and possibly electricity.. It can be like basic low poly models and shouldn't require an expensive computer to play.

 

P.S. and if someone can possibly teach me how to make a nice hud like in LoL or DotA etc

 

Videos and articles would be nice, I have decent experience with Blender.

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That is possible to do with my graphics engine with skills in Visual Basic or C# and linear algebra. I can help you to get started in exchange for feedback about bugs and the user experience.

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Where do I start?

 

The beginners forum. (This was originally posted in the General forum.)

Edited by Khatharr
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Without knowing how experienced you are at programming (im going to guess fairly new) but creating a graphics engine requires a whole lot of work, prior knowledge and experience (in my opinion).  If you're interested in making a game and using a graphics engine I would recommend jmonkey with your blender background.  All the added functions you want out of your graphics engine you could add into jmonkey, that would make some good coding projects to get better familiar with the engine and how it works.  Which ever you decide to do though best of luck.  Was your camera view a top down perspective?

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