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VitVito

Am i too young ?

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Well im going to start this by saying that im 17 and am a semi proffesional EU halo player,im wondering if im too young to start game developing for a simple game obviously haha :P
I just want a break from the game atm.
Ive been designing my game for a day or so just drawing weapons items and ect and through out these days im going to learn C++ for the first time so what are your opinions on this ?

CC definitely needed or any useful tips, im also working on this by my own because my friend thinks its a waste of time;he also is a semi proffesional EU halo player.

Will add pictures soon of my designs :)

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Age doesnt really matter.

And if you mean the legal side of things, youll probably be old enough by the time the game is functional... be ready to put in a lot of time to learn your tools and actually make the game itself.

If you are primarily interested in the process of making games and not so much the underlying code, look into gme engines like Unity where the low level stuff is already implemented.
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Age doesnt really matter.

And if you mean the legal side of things, youll probably be old enough by the time the game is functional... be ready to put in a lot of time to learn your tools and actually make the game itself.

If you are primarily interested in the process of making games and not so much the underlying code, look into gme engines like Unity where the low level stuff is already implemented.

thankyou and no i didnt mean the legal side, didnt even know there was a legal side to it but yeah im kind of prepared to put time in it the only thing that worries me is the coding side of things, to be fair i know my ict but coding isnt my strongest at all -.-. but thanks waterlime

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I started when I was 12. So no. =)

wow that is great, what have you made so far and how old are you now :)

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[attachment=14699:DSCF2033.JPG][attachment=14703:DSCF2040.JPG]

 

this is what ive done so far :)

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By legal side i meant like setting up a formal company of you were to sell the game or something... No need to worry about that if its just for fun :)

You could start a dev journal here to post about big milestones achieved in the progress...
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By legal side i meant like setting up a formal company of you were to sell the game or something... No need to worry about that if its just for fun smile.png

You could start a dev journal here to post about big milestones achieved in the progress...

Dev journal ?

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Disclaimer: I'm not trying to be rude, just trying to help you out on your journey through the wonderful world of game development :)

 

You should put a little more time into making your posts use proper (or somewhat proper) grammar.

Personally, when I'm playing games I don't use proper grammar, but I suggest you put some more effort into your grammar when you're on forums and such.  The posts on forums are lasting; they'll be here for years to come.

It doesn't have to be perfect (mine isn't).

 

Second, some people will suggest that you don't start with C++ because it can prove to be harder to use than some of the other alternatives.  You could try using Unity as your game engine, with C# or UnityScript as your language (I personally prefer C# because it can do more).  Or, if your game is 2D, you might have an easier time making it with the Game Maker engine and their scripting language, GML (Game Maker Language).

 

There are other engines you could use that would probably get you up and running faster and with less loss of hair than with C++.

 

I'd suggest you start learning general programming stuff before getting into a specific language.  This is the thing I didn't do when I started learning programming.  My learning was very hackneyed because of it; I kept learning how to do X with this language, instead of what X is, what it should be used for, etc.

The most important parts of programming aren't language-specific.  The language is just the way you write the code, but you're still coding even if you're using different languages.

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By legal side i meant like setting up a formal company of you were to sell the game or something... No need to worry about that if its just for fun smile.png

You could start a dev journal here to post about big milestones achieved in the progress...

Dev journal ?

(Sorry about the double post; this was posted while I was writing my first post)

 

A developer journal is a place where you write about the things you're doing with a specific project, how you accomplished certain things, and what you learned along the way.  GameDev has its own journal system you can use.  Just go up to the top-right corner of the page, where your username is, click on that, and a menu will slide down.  Click on 'Manage Journals' in the menu.

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Disclaimer: I'm not trying to be rude, just trying to help you out on your journey through the wonderful world of game development smile.png

 

You should put a little more time into making your posts use proper (or somewhat proper) grammar.

Personally, when I'm playing games I don't use proper grammar, but I suggest you put some more effort into your grammar when you're on forums and such.  The posts on forums are lasting; they'll be here for years to come.

It doesn't have to be perfect (mine isn't).

 

Second, some people will suggest that you don't start with C++ because it can prove to be harder to use than some of the other alternatives.  You could try using Unity as your game engine, with C# or UnityScript as your language (I personally prefer C# because it can do more).  Or, if your game is 2D, you might have an easier time making it with the Game Maker engine and their scripting language, GML (Game Maker Language).

 

There are other engines you could use that would probably get you up and running faster and with less loss of hair than with C++.

 

I'd suggest you start learning general programming stuff before getting into a specific language.  This is the thing I didn't do when I started learning programming.  My learning was very hackneyed because of it; I kept learning how to do X with this language, instead of what X is, what it should be used for, etc.

The most important parts of programming aren't language-specific.  The language is just the way you write the code, but you're still coding even if you're using different languages.

thats fine and yeah i know what you mean :)

I've never coded before so its going to be a nemesis to learn i think.

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If you like the technical side, and want to learn how the internals of computers work.. and math and similar.. then definitely start coding, but prepare to start with text-based programs and then some simple 2D games for quite a while before you can do anything bigger. Your first games will be something like "guess the number" or "rock paper scissors" in text.

After you're comfortable with the language in general you can learn graphics and create something like Pong.

 

I started with C when I was 12 and then C++ and then other languages, and it's a lot of fun if you like coding, but if you want your drawings on screen in nice graphics in the near future, then low-level coding isn't what you want to be doing. For that, learn a 3D modeling or other art program, and combine with Unity.

Games like Halo usually don't use much C++ to implement the game logic. The engine driving the game is in C++ and takes years to create, and the actual game logic is implemented in scripting (as you also do in Unity).

You still need to learn some coding to be able to script your models, and you still start by doing text-based programs in the scripting-language of your choice, but it will be a lot easier and faster.

 

I don't mean to put you off C++, it's fun to learn, but only do it if you like the technical side.

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1. im wondering if im too young to start game developing for a simple game
2. I've never coded before so its going to be a nemesis to learn i think.

 

1. There's no age requirement for game development.  That said, though, employers (like at game companies) might have requirements that a 17-year-old couldn't meet. Why do you ask this? Is it because you want to get a job developing games?

 

2. This forum is "game design" - not programming.  While it is beneficial for anyone, no matter the job, to know something about programming, it isn't a requirement for game design.  Why do you mention programming, when you've posted in the game design forum? 

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If you like the technical side, and want to learn how the internals of computers work.. and math and similar.. then definitely start coding, but prepare to start with text-based programs and then some simple 2D games for quite a while before you can do anything bigger. Your first games will be something like "guess the number" or "rock paper scissors" in text.

After you're comfortable with the language in general you can learn graphics and create something like Pong.

 

I started with C when I was 12 and then C++ and then other languages, and it's a lot of fun if you like coding, but if you want your drawings on screen in nice graphics in the near future, then low-level coding isn't what you want to be doing. For that, learn a 3D modeling or other art program, and combine with Unity.

Games like Halo usually don't use much C++ to implement the game logic. The engine driving the game is in C++ and takes years to create, and the actual game logic is implemented in scripting (as you also do in Unity).

You still need to learn some coding to be able to script your models, and you still start by doing text-based programs in the scripting-language of your choice, but it will be a lot easier and faster.

 

I don't mean to put you off C++, it's fun to learn, but only do it if you like the technical side.

thankyou very much really apreciated and yeah i cant get my head around coding, i prefer to draw :P

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1. im wondering if im too young to start game developing for a simple game
2. I've never coded before so its going to be a nemesis to learn i think.

 

1. There's no age requirement for game development.  That said, though, employers (like at game companies) might have requirements that a 17-year-old couldn't meet. Why do you ask this? Is it because you want to get a job developing games?

 

2. This forum is "game design" - not programming.  While it is beneficial for anyone, no matter the job, to know something about programming, it isn't a requirement for game design.  Why do you mention programming, when you've posted in the game design forum? 

1.sorry i should of been clearer and stuck to the designing part. and yeah i would like to get a job in designing it like weapons and items if you know what i mean,
 

2. I think i answered this in number 1 and to be honest with you its kind of my first time in a gaming developing forum so I dont know what to expect. sorry about all this :(

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Well im going to start this by saying that im 17 and am a semi proffesional EU halo player,im wondering if im too young to start game developing for a simple game obviously haha tongue.png
I just want a break from the game atm.
Ive been designing my game for a day or so just drawing weapons items and ect and through out these days im going to learn C++ for the first time so what are your opinions on this ?

CC definitely needed or any useful tips, im also working on this by my own because my friend thinks its a waste of time;he also is a semi proffesional EU halo player.

Will add pictures soon of my designs smile.png

 

Everyone starts sometime.  Do yourself a big favor and learn the fundamentals of programming and how software is structured and works, though.  Good coding and memory management techniques go a long way, too.  C++ is a complex language in many ways, and things like pointers can be hard to understand, but having some good tutorials helps.  It kinda depends on what you're doing -- we have a three person team making an indie game, and are using Unity.  My focus is on getting a product finished and out the door.  If you're looking to make a game, don't reinvent the wheel.  On the other hand, if you want to get into graphcis coding, then you're building a new sort of wheel.  Just depends on your focus.

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and yeah i would like to get a job in designing

 

Okay, then I'm moving this to the Breaking In forum. I think you would find a lot of information applicable to all questions you might have about getting a job as a game designer, in the Breaking In forum FAQs: http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16

ok thanks but im 17 though ?

 

Are you saying you're too young to read FAQs?  I don't understand why your youth is any sort of barrier to reading and learning about industry jobs and starting to prepare.

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and yeah i would like to get a job in designing

 

Okay, then I'm moving this to the Breaking In forum. I think you would find a lot of information applicable to all questions you might have about getting a job as a game designer, in the Breaking In forum FAQs: http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16

ok thanks but im 17 though ?

 

Are you saying you're too young to read FAQs?  I don't understand why your youth is any sort of barrier to reading and learning about industry jobs and starting to prepare.

no i didnt mean that just dont worry, you helped me enough already

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im 17 and am a semi proffesional EU halo player,im wondering if im too young to start game developing for a simple game

Hopefully you have already read this elsewhere...
 
PLAYING games and MAKING games are completely different.
 
Just like WATCHING movies and MAKING movies are different.
 
It is nice that you are a consumer of games.  So are most people. Good game developers need to see what other games are doing, but that is not their primary focus.
 

Ive been designing my game for a day or so just drawing weapons items and ect and through out these days im going to learn C++ for the first time so what are your opinions on this ?

 

Like above, you really need to go read the Forum FAQ.

 

 

You list three jobs.  You only get one.

 

Designing is a job in the industry. Game designer is typically not an entry level position. Everybody has ideas for games. Read the first section of the forum FAQ about jobs.

Artist is another job family in the industry and there are occasionally entry level positions.  Do you like art?  Can you make art all day, five days a week?  Perhaps with a few years of practice and training and college preparation you could get your skills up.

 

Programming is yet another job family in the industry and there are sometimes entry level positions.  Do you like programming?  Can you program and think logically all day, five days a week?  Just like with the others, you will need practice and training.

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and am a semi proffesional EU halo player

Irrelevant to game development. I know there is a culture out there that believes you need to be an avid/pro gamer in order to be efficient at game development, but that is purely untrue. While I fully embrace the gamer culture and spend a lot of time playing games, I've been constantly in contact with tremendously efficient game developers that don't actually play games (and gamer-developers that are not efficient as well). Basically, there's simply no correlation there from my experience.

 

It IS required however, to understand gameplay. Playing a game does not guarantee you understand what makes it "tick".

 

im wondering if im too young to start game developing for a simple game obviously

Coded my first game at age 9. From my perspective, you'd actually be too old ;)

 

I just want a break from the game atm.

If this is the intend, why not just choose a sport?

By choosing to delve into game development as a reaction to taking a break from a game, you'll probably end up designing a game that's very similar to the game you're playing, except, well, assessing everything you think is wrong with the game. A lot of bad ideas started that way :)

 

Ive been designing my game for a day or so just drawing weapons items and ect

If you're doing this to establish the background, that's fine, but if you're actually focusin on the actual weapons you'll see in the game, then you're doing things out of order. Designing low-level components (weapons for example) is creating content for a game. Normally, you create content to populate your game environment. From your post above, you've yet to create the game setting/gameplay/etc, so how can you insure your weapons will fill a purpose within that game ecosystem?

 

im going to learn C++ for the first time so what are your opinions on this

Go ahead. It will take a lot of time and effort, but its worth the try. Some people will advise to start with something smaller because there is a risk you will find it a steep learning curve, but at the same time, it will instantly let you know if this is something you have the patience for.

 

im also working on this by my own because my friend thinks its a waste of time;he also is a semi proffesional EU halo player.

Congrats, you have just made the first step towards being a game developer: no one around you will seem to "get" why you're struggling with this. So long as its relevant to you, keep going at it.

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and am a semi proffesional EU halo player

Irrelevant to game development. I know there is a culture out there that believes you need to be an avid/pro gamer in order to be efficient at game development, but that is purely untrue. While I fully embrace the gamer culture and spend a lot of time playing games, I've been constantly in contact with tremendously efficient game developers that don't actually play games (and gamer-developers that are not efficient as well). Basically, there's simply no correlation there from my experience.

 

It IS required however, to understand gameplay. Playing a game does not guarantee you understand what makes it "tick".

 

 

>im wondering if im too young to start game developing for a simple game obviously

Coded my first game at age 9. From my perspective, you'd actually be too old ;)

 

 

I just want a break from the game atm.

If this is the intend, why not just choose a sport?

By choosing to delve into game development as a reaction to taking a break from a game, you'll probably end up designing a game that's very similar to the game you're playing, except, well, assessing everything you think is wrong with the game. A lot of bad ideas started that way smile.png

 

 

Ive been designing my game for a day or so just drawing weapons items and ect

If you're doing this to establish the background, that's fine, but if you're actually focusin on the actual weapons you'll see in the game, then you're doing things out of order. Designing low-level components (weapons for example) is creating content for a game. Normally, you create content to populate your game environment. From your post above, you've yet to create the game setting/gameplay/etc, so how can you insure your weapons will fill a purpose within that game ecosystem?

 

 

im going to learn C++ for the first time so what are your opinions on this

Go ahead. It will take a lot of time and effort, but its worth the try. Some people will advise to start with something smaller because there is a risk you will find it a steep learning curve, but at the same time, it will instantly let you know if this is something you have the patience for.

 

 

im also working on this by my own because my friend thinks its a waste of time;he also is a semi proffesional EU halo player.

Congrats, you have just made the first step towards being a game developer: no one around you will seem to "get" why you're struggling with this. So long as its relevant to you, keep going at it.

 

wow this community is so helpful thankyou very much :)
I've recently got with a group of people from this website and i am now there concept artist for weapons and maybe armour.

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VitVito, on 07 Apr 2013 - 22:24, said:

and am a semi proffesional EU halo player

Irrelevant to game development.

 

not entirely true, for a balanced competitive game this is a nice skill(although it s better for the play-testers, and i presume a lot of gamers have made some connection between gaming and game-design while they actually suck at design)

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