Hi,
Using the new VS2012 graphical debugger it is very easy to take a snapshot of a frame (eg. by pressing Print Screen), and getting the contents of the back buffer into the debugger where you can inspect the pixel history etc. However, I have several offscreen buffers the content of which I would like to inspect in the same way. My engine renders the scene something like:
1. Render all shadow maps
2. Render the view space normals and depth to a buffer for SSAO use
3. Calculate the SSAO
4. Render the main scene.
What if I wanted to inspect one of the shadow maps or the SSAO normal/depth map? How do I get those buffers into the debugger?
Thanks!