• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
dsm1891

[Music] Sony creative software EULA

7 posts in this topic

hello,

 

So today Sony creative software announced that they are doing 80% all sound tracks, usally $50, now $10 (amazing offer, until April 26, 2013 if you are interested).

http://www.sonycreativesoftware.com/productionmusic

 

But i am confused about the Licencing agreement and what the tracks can be allowed for (can they be redistributed?)

http://www.sonycreativesoftware.com/productionmusic/eula

 

 

sorry, i'm a noob at this, but the way I read it is that you can redistribute it, so long as it intergraded into a multimedia platform (i.e. my game).

.1. GRANT OF LICENSE. Sony Creative Software, as Licensor, grants to you, the Licensee, a limited, nonexclusive right to use the Production Music in your own original multimedia productions without restriction. Neither the Production Music nor any portion thereof may be resold or redistributed as loops, music beds, record albums, or any other form of stand-alone music performances except as integrated into your own multimedia works. All rights not expressly granted to Licensee are reserved to Sony Creative Software or its licensors.

 Am i correct?

 

If anybody can help me out, It would be much appreciated.

 

Thanks alot

Edited by dsm1891
0

Share this post


Link to post
Share on other sites

But i am confused about the Licencing agreement and what the tracks can be allowed for (can they be redistributed?)

 

In what manner do you want to "redistribute" the tracks?

0

Share this post


Link to post
Share on other sites

I think it says that you can't just grab the track as it is and sell it. It must be a part of your own work for you to be able to sell it. (ie, soundtrack of your short movie, song of your album with you singing on top of it and so on).

0

Share this post


Link to post
Share on other sites

But i am confused about the Licencing agreement and what the tracks can be allowed for (can they be redistributed?)

 

In what manner do you want to "redistribute" the tracks?

As in, ingame sound, surely that counts as redistribution?

--Edit--

and the game to be sold for profit

(allthough that may not happen I.E. free game)

 

I think it says that you can't just grab the track as it is and sell it. It must be a part of your own work for you to be able to sell it. (ie, soundtrack of your short movie, song of your album with you singing on top of it and so on).

So, Ingame sound would be alright, its a bit daunting facing a page of T&C's, last thing i would want is having to pull the game down, if i have simply misunderstood them

Edited by dsm1891
0

Share this post


Link to post
Share on other sites

The EULA is very clear compared to most others.

 

You can use it as a part of your own multimedia product.  That is specifically allowed.  Including the audio clip as sound within your game is fine.

 

What is NOT okay is to have the music as a standalone object.  You cannot sell the audio clip as a standalone object in a "music of the game" collection.  If you do sell your music separately the clip needs to be incorporated into your own music and not available as its own performance.

 

 

Also remember to do business as a business.  Keep a copy of the EULA both in your files and accompanying the original sources so you know the license for the files.

0

Share this post


Link to post
Share on other sites

The EULA is very clear compared to most others.

 

You can use it as a part of your own multimedia product.  That is specifically allowed.  Including the audio clip as sound within your game is fine.

 

What is NOT okay is to have the music as a standalone object.  You cannot sell the audio clip as a standalone object in a "music of the game" collection.  If you do sell your music separately the clip needs to be incorporated into your own music and not available as its own performance.

 

 

Also remember to do business as a business.  Keep a copy of the EULA both in your files and accompanying the original sources so you know the license for the files.

Thank you very much!

 

just making extra care, I'm ok to sell my game with these audio files in the game? Sorry if I seem to reiterate the same point, but getting half way through development, or on release just for sony to say:

  No, you can't use them, take your game down!

will be quite annoying/detrimental.

 

just being cautious is all.

0

Share this post


Link to post
Share on other sites

Go read it again.  It seems very clear to me:

 

1. GRANT OF LICENSE. Sony Creative Software, as Licensor, grants to you, the Licensee, a limited, nonexclusive right to use the Production Music in your own original multimedia productions without restriction. Neither the Production Music nor any portion thereof may be resold or redistributed as loops, music beds, record albums, or any other form of stand-alone music performances except as integrated into your own multimedia works.

Are you using the music in your own original work?  That is allowed.  Do it.

Are you selling or distributing the music as a standalone work?  That is not allowed.  Don't do it.

 

They make a few other notes, such as that they must be credited if you use their work, but that is normal for audio.  

 

As always, if the legal risk bothers you then you really need to consult a lawyer.  If it still bothers you, don't do it and create something original.

0

Share this post


Link to post
Share on other sites

Go read it again.  It seems very clear to me:

 

 

1. GRANT OF LICENSE. Sony Creative Software, as Licensor, grants to you, the Licensee, a limited, nonexclusive right to use the Production Music in your own original multimedia productions without restriction. Neither the Production Music nor any portion thereof may be resold or redistributed as loops, music beds, record albums, or any other form of stand-alone music performances except as integrated into your own multimedia works.

Are you using the music in your own original work?  That is allowed.  Do it.

Are you selling or distributing the music as a standalone work?  That is not allowed.  Don't do it.

 

They make a few other notes, such as that they must be credited if you use their work, but that is normal for audio.  

 

As always, if the legal risk bothers you then you really need to consult a lawyer.  If it still bothers you, don't do it and create something original.

ok, thank you :)!

 

I know just wantedto be sure for sure, you can forgive me for that right :3

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0