Jump to content
  • Advertisement
Sign in to follow this  
arnsa

OpenGL Learning materials for OGL 3.0-3.1

This topic is 1930 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, I've been reading "OpenGL Programming Guide Seventh Edition" book. What I really didn't like here is that the author is using a bunch of deprecated functions. I don't want to learn them, because it wouldn't be effective to use them. I heard about "SuperBible" book, but lots of people complain that the author is using something called GLTools, which hides a lot of low level stuff. So when you try to write something without GLTools, it's really hard. If not that GLTools thing, I'd surely read that book. Besides these 2 books, I couldn't find any good material to learn OGL 3.0 (my GPU supports OGL version only up to 3.1). Do you, guys, know any good materials, tutorials, books or anything, which doesn't use deprecated functions and are good to learn OGL?

Edited by arnsa

Share this post


Link to post
Share on other sites
Advertisement
Guest Hiwas

I'd look at two things here.  The Open GL Shading language book, which by nature pretty much has to describe things in regards to the updated API's.  But this won't cover GL itself particularly well, just the bits required for communicating with the shader and such.  The other option is to look at Open GL ES 2.0 books.  Basically ES 2.0 is a subset of the full GL but only the bits related to latest and greatest functionality survived when trimmed down for the little devices.  Again, it's not a perfect example but it is a pretty good start.

 

Otherwise, I really don't know of any books which are likely to be "pure" to the new GL standards.

Share this post


Link to post
Share on other sites

I've found this page to be a great resource for OpenGL 3+, other than that, I usually just look at the official references on khronos.org for specific info on any particular function.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!