• Advertisement
Sign in to follow this  

Required file "tracker.exe" is missing.

This topic is 1743 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I been searching on google for a couple days and I can't fix this problem. I am using VC++ Express 2010 and I can compile basic win32 applications. I can run windowed and full screen directx 9 souce codes, but I get to particular problems now where I get

 

 
1>------ Build started: Project: EnginePart1, Configuration: Debug Win32 ------
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Win32.Targets(147,5): error : Required file "" is missing.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

 

I tried reinstalling my SDK's and IDE. I even installed VS 2012 in hope that maybe something would fix. I got a new error since the platform was changed to 110.

 

1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets(347,5): error : Required file "tracker.exe" is missing.

 

and when changed back to the default 100 I get the previous error again.

 

I have not read any clear solution to this and I am praying someone knows of some trick to get this working. All the source code is from a book that works just fine for everyone on the forum. It's straight off his site at http://www.programming2dgames.com. Particularly chapter 4 is the one I am dealing with.

 

Any help would be greatly appreciated. Thank you!

Share this post


Link to post
Share on other sites
Advertisement

if your using the latest direct x sdk I'm pretty sure they changed a bunch of stuff around from dx 10 and earlier - you might either have to get the older direct x sdk (i think like June 2010 redistributable or something) or figure out how to change some stuff in the source code.

 

I could be wrong I'm more of an opengl user but I remember something like that when I was working with Directx 10 source a while back

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement