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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Marth

Required file "tracker.exe" is missing.

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I been searching on google for a couple days and I can't fix this problem. I am using VC++ Express 2010 and I can compile basic win32 applications. I can run windowed and full screen directx 9 souce codes, but I get to particular problems now where I get

 

 
1>------ Build started: Project: EnginePart1, Configuration: Debug Win32 ------
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Win32.Targets(147,5): error : Required file "" is missing.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

 

I tried reinstalling my SDK's and IDE. I even installed VS 2012 in hope that maybe something would fix. I got a new error since the platform was changed to 110.

 

1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets(347,5): error : Required file "tracker.exe" is missing.

 

and when changed back to the default 100 I get the previous error again.

 

I have not read any clear solution to this and I am praying someone knows of some trick to get this working. All the source code is from a book that works just fine for everyone on the forum. It's straight off his site at http://www.programming2dgames.com. Particularly chapter 4 is the one I am dealing with.

 

Any help would be greatly appreciated. Thank you!

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if your using the latest direct x sdk I'm pretty sure they changed a bunch of stuff around from dx 10 and earlier - you might either have to get the older direct x sdk (i think like June 2010 redistributable or something) or figure out how to change some stuff in the source code.

 

I could be wrong I'm more of an opengl user but I remember something like that when I was working with Directx 10 source a while back

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