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Grafalgar

Unity OtterUI - Open Source UI Library

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Hi folks,

 

Some may remember me from a few years back, but I put together a UI library & tool specifically aimed at game developers.  It's purpose was (and still is) to be cross-platform and engine-agnostic, by being developed in as vanilla C/C++ as possible, while offloading the engine-specifics to the developer.  All the actual rendering, sound, etc is handled by the developer - OtterUI just tells you what to render and when.  Same goes for file I/O, audio, and so on.

 

To show you what OtterUI can do, check out Skullgirls (http://skullgirls.com/)- its entire interface was built using the library & tool.

 

Fast forward a few years - after trying to build a company out of it, and not going very far, I've decided to make it Open Source and let the community benefit overall.  OtterUI source & latest distributables can be found on github at:  https://github.com/Grafalgar/OtterUI, and is distributed under the MIT License.

 

Let me know if anyone has any questions, otherwise, enjoy.

 

Graf

Edited by Grafalgar

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Is there a demo somewhere that shows all the supported UI object types and such?

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Yup - it's included in the repository, as part of the "SampleApp" project.  It demos not just the different controls, but also what a basic integration would look like.  Also, there's a plugin architecture in place that lets you define and build your controls, as well as the ability to animate them.

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