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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ThatGuyOverThere

Are we allowed to post portfolios for critiquing?

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I'm close to graduating and I just finished making a portfolio containing the best school projects that I've worked on. Is it ok to post the link here so that people could critique it?

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In your description of projects, list the tools, techniques and other stuff first. Since you said you wanted to work in AAA or MMO's a, non-technical, HR department employee will be looking over your webpage (if they even look at all). List key buzzwords, and other things they will be scanning for, in a very obvious manor. They probably don't know how motion capture works, but they have a list of "skills" or "tools" or some buzzword that they will be scanning for to judge whether you qualify or not. Good luck

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Took me about 30 seconds of looking at the link to figure out what to look for, and what to click on.

 

That's about 29 seconds too long. 

 

 

I open the site and I see "I'm a student, and here is some flash".  It does not say "I am a game developer".  I had to scroll down, then I had to figure out what I was looking at, then I had to figure out where to click.  (I tried about six items before finding your hover-flash-links)

 

 

 

Read this, the advice mostly applies to your site.

 

Some good examples (courtesy of Google, no preference to any of these people)

Lots of goods.   Load the site and there are immediately good pictures and links.

Similar.  No hunting for the games, just the immediately obvious links to what he has worked on.

Simple design. Picture of the game, description of what it was and what he did.

Similar, but design is reversed right to left.

 

You might also want to read this and similar pages.

 

 

 

Finally, even the best-looking web page in the world will be useless if nobody looks at it.  Your resume and other job application information *MUST* draw the person to draw the person to look at your web site.

 

 

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Frob, I thank you for the critical advice and examples. I did note that the last link you have there isn't working (at least for me), do you have another link? Also, what do you guys think about a slideshow? A friend of mine who is far more skilled than I am keeps on recommending that I add a slideshow at the homepage.

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