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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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landagen

Classifieds Projects lacking

2 posts in this topic

Before it was changed, one of my favorite forums to visit was the help wanted.  I loved to see new ideas being posted and more importantly the feedback people gave.  I also liked to see what kind of success they were having in recruiting or what kinds of questions people have.  With the new system, I see none of that.  People post into what appears to be empty space.  It is like announcing your idea to an empty room.  No reaction and no feedback.  When I heard GDNet was developing a new system I was excited.  I started picturing there would be a place to put your project.  You would have a blog about your project and people could watch and stay up to date with their favorite projects even if they could not contribute.  I was imagining that having a project would have community involvement.  You could see how many people were following your project and maybe that would provide some needed motivation.  You as the project owner could post images showcasing what work you have accomplished and blog about problems you have run into.  The community could see who was actively involved in certain projects.  Maybe there could even be a sort of resume about past projects you have been involved with giving you a sort of reputation when it comes to your work ethic on these projects.  I would love to see these kinds of things because it is really encouraging and really gives a sense of community involvement.  Is there any plans for something like this?

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Classifieds isn't really meant to work like you are describing, hence the reason it doesn't do the things you say.   We want to do something like you are describing.. but it isn't in our immediate shortlist of projects.   Right now we're largely focused on collecting game development information.

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I agree that the classifieds is certainly not where I would put it.  I more mean the replacement to the Help Wanted forums is the classifieds and that it is lacking in what I believe is important.  Not to say that the classifieds should be morphed into what I was imagining.  I am glad to hear that there is interest in doing something like that and I hope it comes sooner rather than later.  I believe it can really spur a sense of community here.  The recent articles are definitely a good start to increasing game development information and I hope that it continues that way.   

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