Zombie Apocalypse Character Pack

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20 comments, last by fatboxsoftware 10 years, 11 months ago

http://www.indiegogo.com/projects/character-asset-pack/x/2305754?c=home

Anyone need any low poly character assets on the cheap? (3) character packs, each with (5) character variations and 10 animations each. Thats a total of 15 characters and 30 animations. I'm trying an experiment here to sell these assets dirt cheap for the bundle.



Some sample images:

All_Zombies.png


MilitaryPersons_Complete.png



Screenshot-01.png

Screenshot-5.png

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This is one of the new assets added in for melee weapons. This is a pipe wrench (600 polygons) and uses a 512×512 PSD texture. I think I should be able to get this full pack done today.
PipeWrench_Preview02.png
PipeWrench_Preview01.png
UPDATED BONUS - Low Poly Melee Weapons (Comes bundled with every character Pack)
These assets are specifically designed for iOS or Android development purposes. The Axe is 100 quad polygons, the baseball bat is 120 quad polygons, the machete is 130 quad polygons, the katana sword is 65 quad polygons and the pipe wrench is 500 polygons. These assets will help you develop your mobile FPS, zombie shooter or any kind of military style game. They use 512x512 PSD textures which are also optimized for mobile purposes.
Screenshot-6.png
Screenshot-7.png
This is a simple view of all of the 3d assets revolving under real time lighting in the Unity Game Engine.
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Texture variation #2 for the military pack completed.
MilitaryGuy_Variation2.png
If you haven't checked out the packs:
Completed all texture variations for the military personnel today. There is also a webplayer for them, pretty neat to see them all marching together.
Webplayer Link:
MilitaryPersons_Complete.png
Finished this little guy up...uses a tweaked model, but all animations from all other characters will work on him. The civilians will be getting their own custom animations, hiding, panicking, etc. I put in a simple iPhone mockup (yes it's an old ass phone)...just to show something more realistic to how they would appear on device. This rather than judging by the blown up screenshot images from a desktop computer. Btw that is an unlit screenshot, vertex coloring is doing the shading...so you could use a completely unlit shader in Unity (cheapest they come).

http://www.indiegogo.com/projects/character-asset-pack/x/2305754

Civilian_WIP.png
Civilian2_WIP.pngFinished up the 2nd Civilian texture variation. Same specs as the other civilian, 396 Polygons, 16 Bones, 512x512 texture map.

If you'd like to see more of the pack check out:
http://www.indiegogo.com/projects/character-asset-pack/x/2305754

in long sleeves they look ok, but in tshirts those arms are waayyyyy too long. but its ok stuff here!

Civilian3_WIP.png

@rouncer - Yeah that's because on the long sleeve guys I've fixed the long arm issue. I'm going to jump in and fix it on the master model for the other guys as well.

3rd Version of the Civilian Characters. This is just a normal office-working guy. If you'd like to see more visit the asset pack page.

http://www.indiegogo.com/projects/character-asset-pack/x/2305754

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