• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
GeniusPooh

Hi If I work at Korea and work from US how much tax marked?

3 posts in this topic

Hi

 

I ran solo 3D engine company.

 

www.polygonart.co.kr.

 

Currently I have serious depression so . I can move to US.

 

and I try to my business to worldwide. 

 

and take a project from outside of Korea.

 

here is question. 

 

If I work at Korea and I got a project from US. how much or what kind of tax I should pay for US goverment?

 

Thanks 

0

Share this post


Link to post
Share on other sites

That wage sounds far to "out there".   Game development is underpaid for the level of work, so I can't practically see those numbers work.   Also not something you would get as entry level.

 

http://www.gamasutra.com/view/news/189893/Industry_in_flux_What_we_learned_from_Game_Developers_2012_Salary_Survey.php

http://gdmag.com/issue/2013/April  (this one will cost $4, but will probably be the most accurate you'll find).

0

Share this post


Link to post
Share on other sites

That wage sounds far to "out there".   Game development is underpaid for the level of work, so I can't practically see those numbers work.   Also not something you would get as entry level.

 

http://www.gamasutra.com/view/news/189893/Industry_in_flux_What_we_learned_from_Game_Developers_2012_Salary_Survey.php

http://gdmag.com/issue/2013/April  (this one will cost $4, but will probably be the most accurate you'll find).

 

Oh Korea is so worse

 

and I have million seller and 3D engine and 16+ experience :)

0

Share this post


Link to post
Share on other sites

Genius, I moved your other question to the Breaking In forum, since it was about job salaries. http://www.gamedev.net/topic/641725-hi-how-much-get-paid-top-3d-engine-developper-at-major-company/

 

This question, though, appears to be about business taxes.  If you are not living in the US, and your business gets paid by a US company, I don't think you have to pay any US tax. But your business accountant can advise you better about that.

2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0