I am trying to create a class based system for rendering Bullet Physics objects in openGL, however, I run into problems with this:
float mat[16];
t.getOpenGLMatrix(mat);
glPushMatrix();
glMultMatrixf(mat); //translation,rotation
glColor3f(red,green,blue);
gluSphere(quad,r,40,40);
glPopMatrix();
It is in a different file than my main.cpp... I figured that was what was causing the error.
I get an error: Unhandled exception at 0x69939161 in JTechEngine.exe: 0xC0000005: Access violation reading location 0xcdcdcdcd.