# What's the funniest thing you've read on a programming forum?

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http://www.gamedev.net/topic/104648-why-does-diarreha-burn/ < this caught me off guard, I think I broke a blood vessel in my left eye from laughing.

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Read this entire post. It is a poll of sorts on Stack Overflow about funny comments in source files. LINK Then your eyes' blood vessels can be symmetrical.

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Khaiy... Reputation: 747 has been making me chuckle lately.

Fongerchat, etc

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Well, there is always the single player campaign.

I'm sick, I know.

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I cant find the thread, but it is on here, the op who is a troll (or an idiot) wants to great a game in HTML ONLY but refuses to take any advice, saying it must be HTML ONLY due to speed etc. I did a brief search but couldn't find, but judging by the amount of responses, I would say someone knows what I am on about and has it marked.

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I'm pretty sure he wanted to use HTML and variables to make his amazing MMO hockey game.

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From this forum:

MP3-Beating Compression

The MMO with HTML and variables thread that I too cannot find

Ah, good old nostalgia.

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And their goes my productivity for the day=-)

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From this forum:

MP3-Beating Compression

This one is amazing. So many people actually believing in OP.

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I can't believe I forgot about the space tubes!

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From this forum:

MP3-Beating Compression

This one is amazing. So many people actually believing in OP.

Original File:   100mb
CAR File:        100mb
ZIPped Original: 99mb
ZIPped CAR:      3 bytes

LMFAO

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Original File:   100mb
CAR File:        100mb
ZIPped Original: 99mb
ZIPped CAR:      3 bytes

A 3-byte file only has enough entropy to encode 2553 different combinations. Even if we assume that every one of those combinations decompresses to a 100MB file, those three bytes can only represent a very tiny percentage of all possible 100MB files. How tiny? My calculator can represent numbers up to 1e999, and it overflowed when calculating the number of possible 100MB files in existence. Since my calculator won't cut it, I started a calculation in GNU bc, which is an arbitrary-precision calculator. It's been running for about 5 minutes now, and it still hasn't given me the answer. This result would be a very special case of the algorithm.

On top of that, I'm pretty sure that the header for a ZIP file alone is well more than 3 bytes.

Edit:

After over 45 minutes, I just killed the job. Calculating it in a more sane manner, it's about 10^(-2,523,430), which is reeeealy tiny.

Edited by BLM768

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Original File: 100mb
CAR File: 100mb
ZIPped Original: 99mb
ZIPped CAR: 3 bytes

LMFAO

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That's okay, in Steins;Gate they compress a person's entire conciousness (2.5 petabytes, according to the lore) down to something like 50 bytes by using black holes generated by the large hadron collider.

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Original File:   100mb
CAR File:        100mb
ZIPped Original: 99mb
ZIPped CAR:      3 bytes

A 3-byte file only has enough entropy to encode 2553 different combinations. Even if we assume that every one of those combinations decompresses to a 100MB file, those three bytes can only represent a very tiny percentage of all possible 100MB files. How tiny? My calculator can represent numbers up to 1e999, and it overflowed when calculating the number of possible 100MB files in existence. Since my calculator won't cut it, I started a calculation in GNU bc, which is an arbitrary-precision calculator. It's been running for about 5 minutes now, and it still hasn't given me the answer. This result would be a very special case of the algorithm.

On top of that, I'm pretty sure that the header for a ZIP file alone is well more than 3 bytes.

Edit:

After over 45 minutes, I just killed the job. Calculating it in a more sane manner, it's about 10^(-2,523,430), which is reeeealy tiny.

Or you could, you know, just use logarithms.

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From this forum:

MP3-Beating Compression

This one is amazing. So many people actually believing in OP.
Back then I did implement something based on the ramblings of the OP with regards to his technique - ironically the data the program ultimately produced had the opposite effect, it caused zip compression to fail to reduce the size on any file which it was run on including small text files and mp3 files.

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From this forum:

MP3-Beating Compression

This one is amazing. So many people actually believing in OP.

Back then I did implement something based on the ramblings of the OP with regards to his technique - ironically the data the program ultimately produced had the opposite effect, it caused zip compression to fail to reduce the size on any file which it was run on including small text files and mp3 files.

Same here, well, I wasn't around Gamedev at the time (hell I wasn't even in my teens back then) but a few years ago I figured out a groundbreaking compression algorithm. I was really excited but a few hours later I eventually discovered my algorithm wasn't reversible. My hopes were swiftly crushed. Then I read up on compression and laughed at myself in shame. So this thread does hit a bit close to home, but at least I didn't make a fool of myself in front of the world ;)

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My *girlfriends* X drove me over

Well, that one was funny