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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MrMaker

How would I get started with java and Libgdx?

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So I want to get started with libgdx and java. I don't know java and have very basic knowledge of c# and c++. What kind of resources would you suggest to learn java than start jumping into Libgdx ( I heard it's a great framework). Also I am interested in developing for android and pc mainly 2d game development. Also what tools am I going to need geared towards this path. Any suggestions will be appreciated :D
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Hi,

 

First of all if you have "basic" knowledge in c# or c++ I consider you have basic knowledge of programming at all.

Which means that your first steps should be done in the direction of learning advanced techniques of programming.

Which language your using is your choice but C# and Java are good beginner choices.

 

A typical roadmap would look like this.

Procedural Programming:
Learning about the Syntax and basic constructs of an programming language.

 

Object oriented Programming(OOP):

Learning about Objects, Inheritance and polymorphism.

 

Anything else:

Choose your route from here.

 

For libgdx you can use the javadoc or the official developer guide from badlogic games (https://code.google.com/p/libgdx/wiki/TableOfContents)

 

Best Regards

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Hey Guys my name is Mark.According to that topic i think that to able to understand the primary ideas in C++, a developer must have a good information of the primary language in object-oriented development.Object is the primary unit of object-oriented development. 

For more knowing about C++ must visit that url:

 

cplusplus.com/files/tutorial.pdf

 

 
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Ok. I bought SAMs teach yourself java in 21 days 6th edition. After I am done reading I want to get java a beginners guide or head first java. After that Effective java. Then for libgdx it uses OpenGL with java? So do I have to learn OpenGL or do you think they cover it in the books? Can you use libgdx without OpenGL? I plan on to use libgdx for ports of android, pc, and Linux then ios and osx. Is libgdx write once deploy all? Anyway thanks for the suggestions
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LibGDX uses a JOGL, a java wrapper for OpenGL, under the hood. You don't need to know OpenGL programming to use LibGDX. You can use LibGDX's classes. Yes LibGDX can deploy to Android, iOS, and the desktop operating systems. Each project has a starter class that is linked to the core game code. All that is done under the hood.

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Would it help like a significant amount to learn JOGL. Anyways thanks you have been a great help. Do you suggest some books I can use after effective Java to strengthen the skills in libgdx?
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I haven't used straight JOGL before and I'm using LibGDX. Reading through the wiki and the LibGDX API would be a good start. If you get stuck the forums here or the badlogic forums are a great help. If you want to read about how the author, Mario Zechner, has gone through developing LibGDX and learn how he writes code you can check out his book [url=http://www.amazon.com/Beginning-Android-Games-Mario-Zechner/dp/1430246774/ref=sr_1_1?ie=UTF8&qid=1354915776]Beginning Android Games[/url].

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