How would I get started with java and Libgdx?
Hi,
First of all if you have "basic" knowledge in c# or c++ I consider you have basic knowledge of programming at all.
Which means that your first steps should be done in the direction of learning advanced techniques of programming.
Which language your using is your choice but C# and Java are good beginner choices.
A typical roadmap would look like this.
Procedural Programming:
Learning about the Syntax and basic constructs of an programming language.
Object oriented Programming(OOP):
Learning about Objects, Inheritance and polymorphism.
Anything else:
Choose your route from here.
For libgdx you can use the javadoc or the official developer guide from badlogic games (https://code.google.com/p/libgdx/wiki/TableOfContents)
Best Regards
Hey Guys my name is Mark.According to that topic i think that to able to understand the primary ideas in C++, a developer must have a good information of the primary language in object-oriented development.Object is the primary unit of object-oriented development.
For more knowing about C++ must visit that url:
cplusplus.com/files/tutorial.pdf
LibGDX uses a JOGL, a java wrapper for OpenGL, under the hood. You don't need to know OpenGL programming to use LibGDX. You can use LibGDX's classes. Yes LibGDX can deploy to Android, iOS, and the desktop operating systems. Each project has a starter class that is linked to the core game code. All that is done under the hood.
I haven't used straight JOGL before and I'm using LibGDX. Reading through the wiki and the LibGDX API would be a good start. If you get stuck the forums here or the badlogic forums are a great help. If you want to read about how the author, Mario Zechner, has gone through developing LibGDX and learn how he writes code you can check out his book Beginning Android Games.