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Servet

Need opinions on two games to compare Diablo 1-2 vs. Sacred

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Hey all,

 

For an academic project, we need to compare two video games. One of them will have procedural content generation, level creation also counts, the other game would be a similar game, preferably from the same genre but would not have procedural content. Thus, we would be able to list what procedural content adds to / subtracts from the said game (after a public survey).

 

We have came up with these games: 

 

Diablo 1 or 2 vs. Sacred

Binding of Isaac vs. Zelda: Link to the past 

 

Binding of Isaac and Diablo have (arguably) procedural level generation. 

 

We are open to suggestions on what games to compare and any other suggestions you might have with this approach.

 

Thanks in advance,

 

ps: I don't know if this is the correct section in the forum. 

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Thanks Paradigm Shifter, 

 

You are right on Nethack, but we are worried that not many people would have an idea of it so our survey results would have much less data. But yes, Nethack is on the list, and thank you for bringing that up!

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In Sacred all items(with the possible exception of uniques) were procedurally created. That should be more interesting than moving dungeon walls?

Edited by wintertime
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wintertime, 

 

it is indeed more interesting. So do you think it is feasible to compare two games that use procedural content generation, one generating levels and the other generating items?

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So do you think it is feasible to compare two games that use procedural content generation, one generating levels and the other generating items?

Yes, it certainly is feasible to do that,  But in this case, you do realize that Diablo also generated items procedurally as well, right?

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