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Davidtse

New indie dev blog for Survive, an open world zombie survival fps

14 posts in this topic

Hello,

 

My name is David Tse and I am have recently dropped out of college to start a game development company called Subsurface Games. I graduated from high school last year(may 2012) and made it a few months in college before I decided it was a waste of my time and that it was time for me to go make games. Right now I am the only one working on the game apart from a few contract artists. I am making a zombie survival shooter that is set in a procedural open world. The idea of the game is what would you do in the zombie apocalypse. you have to scavenge the unlimited procedural open world for food, water and guns to survive. You can enter every single building in the world to find supplies or build a fort to survive.

 

I am making a 3D game engine completely from scratch for this project using OpenGL and C++. The only libraries I am really using are SpeedTree for vegetation and PhysX for physics, cloth, and destruction. I have also started a development blog for this game where I post game updates and other behind the scenes stuff. When the game reaches the alpha stage(it is currently in pre-alpha) people who pre-order the game will be able to download the game and play it before its done.

 

I hope you guys can check out the blog and tell me what you think about the idea for the game, and the current state of the engine/game. Here is a link to the blog/company website: http://www.subsurfacegames.com/, and here is the latest video that I posted to the blog:

 

[media]https://www.youtube.com/watch?v=pG3tEWLFsiY[/media]

 

Thanks,

David

Edited by Davidtse
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Looks really good....I would change the gun sound though, sharper and louder, make them zombies run!

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Thanks! The gun sounds are just left over from my 2D shooter and is a placeholder like all the other art and sounds in the game. I actually already have the zombies running around the world now just working on killing them now biggrin.png.

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The whole world will be procedurally generated. From the layout of cities and the the construction of buildings down to the placement of individual weapons and resources everything will be procedurally generated. I started learning here: http://www.gameinstitute.com/ and then just read a lot of books biggrin.png

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A new post about the zombies in Survive is now up on the blog: http://www.Subsurfacegames.com/. I also talk about some of the gameplay features planned for Survive including one about how players can gett infected with the zombie virus and kill their friends! I would love if you guys could tell me what you think about the zombies and if you have any ideas about what makes the best zombie in games.

 

I have been working alot on post processing and the sky system and will be doing a new post and video about that soon. Here is a preview of some of the stuff ive been working on:

 

892529_531298073597404_929658653_o.jpg

 

 

428623_531912643535947_942894135_n.jpg

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Hey awesome game man, might pre-order it :) Quick question about your previous comment about learning game programming from GameInstitute. Is it worth enrolling? Do you learn anything about making 2D games with it? And also how easy was it to learn the material they provided? I'm thinking about buying there current package. Thanks.

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Thanks! It is definitely worth enrolling now. When i did it each course was like $150 now you get every single course they offer plus new future content for only $100. Its very in-depth and starts at the very beginning. So you start with text based games then move on to 2D and 3D. Its not too difficult if you just go at your own pace and don't move on to the next chapter before understanding the last one. I started it when I was 9 and I got through it by going slow.

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I just finished a new update video for Survive. Here is a list of all the changes and new features in this update:
 

-Zombie Locomotion
-Implemented a Component Based Entity System

-Full Dynamic Day Night Cycle

-Light Shafts
-Implemented CIE Sky Rendering Model

-Implemented a Post Processing System

-SSAO

-FXAA
-Bloom

-Filmic Tone Mapping

-HDR Rendering

-Gamma Correct Rendering

-Added a PhysX Implementation of the Physics Wrapper.

-Started Oculus Rift Support

 

[media]http://www.youtube.com/watch?v=tYCfk2s-rwc[/media]

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I just voted yes in Greenlight! Amazing work!

 

If you really are pulling this off by yourself its quite remarkable, please finish it and I bet you will be successfull :D

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I havn't posted here in awhile, but I just posted 2 videos showing what I've added in the first build of the Survive Pre-Alpha:

 

https://www.youtube.com/watch?v=oamArd6fm5o

 

https://www.youtube.com/watch?v=CHy3onXPqRY

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Just finished the latest update about Unlimited World Generation! Here is the new video: 

 

http://youtu.be/O5T-t98NuwU

Edited by Davidtse
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