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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Funkigamoses

My music projects, feedback please

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Hello everybody! I just want to share my music with you!

 

 

"Kommandotolken" is swedish for "the command-line interface". 

 

Kommandotolken is an electronically music project, founded by me, Henrik Thomasson. I take influences from synth music, ambient, electro, rock, hip hop, lo-fi and noise. I am inspired by Com Truise, Airliner, Depeche Mode, Alphaville, Yellow Magic Orchestra, Frank Klepacki, Erasure, Shmu, Henry Homesweet, Neon Indian, Superchunk, Christian Marclay and Otomo Yoshihide.

 

I  began to play the drums as the age of 11. By the age of 13, I started to play the bass, simultaneously as I played the drums. I developed my skills, and started to record my own songs in my attic. I had an old 4 channel Behringer mixer, as well as some JJlabs microphones.

 

I use a lot of various instruments, ranging from the drums, to synthesizers, toy instruments, effect processors, gaming consoles, various electronic equipment etc.

 

My music is somewhere in the field of being improvised and being organized.

 

 

http://www.youtube.com/watch?v=4EcNJ0gXB4U Kosmonauten

 

http://www.youtube.com/watch?v=4ANQKm3mrXQ Mango

 

http://www.youtube.com/watch?v=QMZk1HjM444 Ökenfolket

 

http://www.youtube.com/watch?v=GC5tTGCA6zI Lucida Drömmar

 

http://www.youtube.com/watch?v=5Ut7xqebwsc Oceanen

 

 

I have a few other projects as well.

Meijer - Electro/music concrete

Hydrolog -Rock/experimental

 

 

I record all the instruments myself.

 

You can find them here:

bandcamp

http://henrikthomasson.bandcamp.com

 

I would love to get some feedback, and also some advice on how to get into the video game industry! I really want to make music for a game!

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